Tuesday, February 11, 2014
Danganronpa: Trigger Happy Havoc (Vita) Review
Danganronpa: Trigger Happy Havoc is a Vita port of a PSP game with some enhanced controls (mainly you can use the touch screen). Since the PSP version didn't make it to the US shores, this will be most people's first exposure to the series. The premise is fifteen high school students enter into a prestigious school, Hope's Peak Academy, which only accepts students that are the best at what they do. Soon, they become trapped in the school and must enter a deadly game: kill another and get away with it or be trapped forever in the school.
The art style of the game is unique. There isn't much motion, but the character designs look good and you can tell all the characters apart. When moving around, characters and other various objects are flat and placed above the environment, almost like cardboard cut-outs. While some may not like it, I do, as it is very unique and sets it apart visually from other games. You can also unlock the various pictures used throughout the game and character concept art. Also, I should note that the blood is pink... not sure why that is. Well, the fresh stuff, anyway. Dried blood is still dark red.
While the game is very text heavy, there are actual voices for the characters. Most lines are not voiced, but many start with the character saying a phrase or some other thing. It's enough that gives you the impression they are talking without having every line voiced. However, the trials are almost all voiced, which is cool. The characters all have different voices and perform well, which is a bonus considering the range some of the characters have. The music is also good, as it is unsettling during many parts and fits the mood of each scene.
The game is split into chapters, and each chapter into three parts. The first part is Daily Life, where you go about your business, making the best of the situation. When you have Free Time, you can pick another student to spend time with and strengthen your bond with them. You can also opt to give them a present, which, if they like, will increase their friendship. When you increase the friendship level, you will get another page of their Report Card and either a skill or an increase in SP. Both of those are used in the Trials, which I will talk about soon. It's very worth your while to spend your Kuma Coins on presents to give the others, as the skills help out a lot in the trial sections. It can be a pain to get good presents out of the machine (since it's random), but you get a fair amount of coins from trials so it shouldn't be much of an issue.
The second part of a chapter is Deadly Life, where you must investigate to find out the who and how of each murder. The investigations are very interesting, and filled with enough information that you can actually figure out what happened. This will lead into the third part, Class Trial, where evidence must be presented and refuted quickly in order to reach the truth. The trials are more fast paced than I would have initially though. Lines move forward in real time, since they are voiced, and your counter to certain statements must be aimed to actually have an effect. It sounds strange on paper, but the concept is well executed. Each new concept is introduced one at a time, so you have some time to get used to each element before you have to combine them all to win.
Besides just refuting claims and presenting evidence, you will sometimes have to enter Bullet Time Battles (yes, they are really called that). These are basically a showdown between your character and another, where you must shoot down their arguments in a rhythm-based minigame. They are actually pretty fun. However, my favorite part is the very end. At the climax of the trial, you help reconstruct how it played out by placing scenes in a manga that shows the crime. It looks really neat, even though it was sometimes frustrating to figure out what the small icon was representing. All of the trial sections are timed, so you really have to pay attention and act fast. There were several times I passed by the phrase I needed, so I had to wait until it cycled back, since there is no rewind unfortunately.
I'm not going to talk about the plot, since I don't want to ruin it for anyone, but it's good. The mystery of what's going on and who has done what kept me hooked. During Daily Life, I would anxiously await for the murder to take place and poke around for Kuma Coins. Once the murder happened, I was absorbed in the game and wanted to play the rest of the chapter until its satisfying conclusion. The plot as a whole was also really good and I enjoyed it. Admittedly, I figured out most plot elements before they happened...maybe I'm psychic. Nah, it's probably just good intuition. The characters in the game are very different from each other and complex, so it's worth paying attention to all the details and interacting with them.
Unfortunately, the only real reasons to replay the game are to experience the story again, or get the rest of the trophies. Speaking of trophies, you can't get them all in one run through the story. Fortunately, after completion you will open up an extra mode that will allow you to clean up the rest of them, which is pretty nice. You'll get a trophy after each chapter, and one for each character's filled out Report Card. One other note, when it says "every class trial" in the description, it just means all sections of one trial. So the gold for taking no damage becomes much easier. It's not a hard platinum, but will require a bit of time (or luck for the items).
If you enjoy murder mysterious or games with very engaging plots then definitely play Danganronpa. I very much enjoyed the story and characters, and the trials at the end of each chapter were entertaining, if sometimes frustrating. It took me maybe 12 or so hours to make it through the game. The game was hard to put down, and thankfully the extra mode unlocked at the end gives you more time to play if you aren't ready to leave the game world.
Random note: I was surprised when one character used the phrase "for serious". There's only one other person I've ever heard use it...me.