The Legend of Zelda: Triforce Heroes
I played this with two other guys. The goal of the demo was to figure out how to get through the puzzles and fight the boss. Strangely, it worked and, all things considered, it was kind of fun. I doubt I'd want to do the whole thing with three people, but at least trying it was ok. I did like the different costumes Link can get and wear, and they each have a specialty, for better or worse. I picked the samurai one because it looked cool, but was no extra help in our dungeon. The dungeon we did required bombs and arrows, and it wasn't too hard to figure out what to do. Actually doing it, on the other hand, wasn't quite as smooth. Trying to get the order right of who picks up who with strangers can be a challenge. Communication and listening are key for this game. Oh, and patience, too.
Chasm
Who doesn't love Castlevania: Symphony of the Night? (If you don't, just skip to the next one) I do, so when I happened upon Chasm in the Indie Megabooth, I stopped and checked it out. It is a 16-bit side scrolling action adventure/ metroidvania. The guy at the booth explained that there are a few different map types, and that it is set once the opening cut scene starts. So the map isn't random, but there are a few variations to give some replay value. The game was pretty fun, but a bit clunky in movement and attacking. It, like many other games, isn't very forgiving. It's all well and good, since I do like the genre, so I will try my best to play the game when it releases next year.
Final Fantasy Explorers
When first shown, the game seemed like the Final Fantasy version of Monster Hunter. While that is somewhat true, the game resembles the previous Square Enix release Lord of Arcana. Combat was easy to understand, but I did have to be careful. I wasn't treating it like a Monster Hunter game, and did die to the boss. It was fun though. At the start there were multiple jobs to choose from, so I choose the monk, one of my favorites. I do want to try the finished game later this year (or next, whenever it comes out). My only complaint was that the C-stick didn't operate the camera. Hopefully it is a menu option or defaults to that in the full release. To operate the camera, it was like Phantasy Star Online, where a button will center it. No touch screen d-pad or anything, and I don't recall if the actual d-pad did it (which would be uncomfortable anyway).
Cuphead
When Cuphead was first unveiled, I really liked the look of it. Once they later showed gameplay, I knew I had to try it. And... well, both of those held up. The look of the game is very much like the old 1930s animation and it works. The demo at PAX had only a tutorial that showed the controls and boss fights, so I tried three of them.
The first was in a plane against a giant bird. It was very much like a shmup, a genre I enjoy, but it's not quite as smooth. It's workable, but not quite as good as a dedicated shmup system. Almost beat that boss, but didn't. Second was against a giant potato and then a giant carrot, which I did manage to win. Third was against a pirate on a boat that would attack with shots, a hanging chest and a shark/octopus from different parts of the screen. That one I didn't win.
It was a pretty fun game, although very unforgiving. Enemy shots were small, and your graphic not so much, so dodging was, well... dodgy. You only get three hearts, so three hits and you are out. No continuing in the demo, as it just put you on the map/menu and you had to do it again. Two player might be fun, so I'm still looking forward to trying the full game when it releases.
Xenoblade Chronicles X
First off, I didn't play Xenoblade Chronicles X, since they were only having gameplay demonstrations with a dude I used to work near (there is 0% chance he remembers me, though). Anyway, I watched several of the demos and went to the panel about the art, where they showed off the special edition coming this winter.
They showed off getting quests, skills and even mid-air battles in the mechs, which I didn't know was a thing in the game. The guy also ran around various parts of the map, enemies and talked about weather effects. Xenoblade Chronicles X looks like it has a ton of content and I am looking forward to it.
The special edition also got me excited. The lithograph is ok, and the art book looks really nice (and big!), but the USB drive is what I really like. It looks like a zohar! It also has 10 tracks of the soundtrack on there. Sure, it could, and should, have the whole thing on it, but I'll just get the other tracks through some other means. I'm glad it was still able to be pre-ordered when I got home, since I couldn't do it while at the show.
Showing posts with label prime. Show all posts
Showing posts with label prime. Show all posts
Thursday, September 3, 2015
Wednesday, September 2, 2015
PAX Prime 2015 - Day 1
LEGO Dimensions
This was the first game I got in line for. I almost got to go to the station that had a lot of figures, like Ghostbusters and Jurassic World, but a press guy came in and, of course, got preference. First impressions of the figures, though... they are smaller than I thought. Not the minifigs, they are the right size, but the vehicles are small. They are closer to the minis that you can find next to the register for $3-4. So, even more than before, I feel the packs are overpriced. Yes, I know they fit in line with normal LEGO costs, but I also feel those cost too much. Anyway, seeing the figures didn't dissuade me from thinking the set is more expensive than it should be.
I decided to play the Scooby Doo level, since I saw the kid in front of me do the Doctor Who level. First off, I like that the look of the game changed to more closely resemble the newer Scooby Doo cartoons. Cool, I like that they try and match the property in their respective level. Also, the Doctor has two sets of health, which is cool because he has two hearts. Nice small touches, which I do appreciate.
However, the game itself seemed overly complicated. I'm used to puzzles in the LEGO games, but these seem even more involved for no real reason. It started out normal - break things to get pieces to build stuff, and use certain characters to do certain actions. Fair enough. Then I dug up an item which could either show where switches were, change the colors of the pad (or something similar) and another function to solve the puzzle. I had to attack it, pick the right one, switch my character, get to an area, then switch where the character was on the physical portal.
While I appreciate that they do something with the placement of the characters in the physical space to add something unique, I know it will quickly get tiresome. Unless the portal is wireless, I won't have it close, since kids + cords = disaster. I don't want to have to mess around with the physical pieces so much. That's better for children, but the puzzles seem better for adults. So... no one wins? It could turn out ok, but I'm much more leery of buying the game on its release than I was two weeks ago.
Viking Squad
Located in the indie megabooth, I wondered by Viking Squad, a 3 player beat-em-up. It was pretty fun. Unforgiving, like the trend it nowadays, but fun. I teamed up with 2 random guys and we beat the sub-boss (which the developer assured us many people hadn't done), and lost to the boss (which the developer claimed only 1 team had defeated). It was really easy to get hit, and damage was high. There is a helpful slide maneuver, but it didn't seem possible to cancel into it, which would make it much more useful. There is one character who can block, so hopefully you can cancel into that to make it more survivable. It is a game I'm looking forward to playing next year when it releases on PC and PS4.
Mad Max
Even though Mad Max was releasing soon (when I was at PAX, it just came out yesterday), I figured why not check it out. As another WB game, it too lifts the combat from the Batman Arkham series, but then adds some Grand Theft Auto driving. That was fine. After looting a few things and fighting three guys, I then had to do car combat. Aiming while driving was somewhat automatic, which was nice, but it took me a bit to understand that. If you are in the right position, you can shoot the gas tank on the back of an enemy car and it will explode. However, it is hard to get into the right position. That said, I ran out of ammo and was reduced to ramming the objective vehicle to try and complete the mission. That was long, annoying and boring. So hopefully it isn't quite so bad in the full game. Overall, the on foot segment was fun but the driving wasn't.
This was the first game I got in line for. I almost got to go to the station that had a lot of figures, like Ghostbusters and Jurassic World, but a press guy came in and, of course, got preference. First impressions of the figures, though... they are smaller than I thought. Not the minifigs, they are the right size, but the vehicles are small. They are closer to the minis that you can find next to the register for $3-4. So, even more than before, I feel the packs are overpriced. Yes, I know they fit in line with normal LEGO costs, but I also feel those cost too much. Anyway, seeing the figures didn't dissuade me from thinking the set is more expensive than it should be.
I decided to play the Scooby Doo level, since I saw the kid in front of me do the Doctor Who level. First off, I like that the look of the game changed to more closely resemble the newer Scooby Doo cartoons. Cool, I like that they try and match the property in their respective level. Also, the Doctor has two sets of health, which is cool because he has two hearts. Nice small touches, which I do appreciate.
However, the game itself seemed overly complicated. I'm used to puzzles in the LEGO games, but these seem even more involved for no real reason. It started out normal - break things to get pieces to build stuff, and use certain characters to do certain actions. Fair enough. Then I dug up an item which could either show where switches were, change the colors of the pad (or something similar) and another function to solve the puzzle. I had to attack it, pick the right one, switch my character, get to an area, then switch where the character was on the physical portal.
While I appreciate that they do something with the placement of the characters in the physical space to add something unique, I know it will quickly get tiresome. Unless the portal is wireless, I won't have it close, since kids + cords = disaster. I don't want to have to mess around with the physical pieces so much. That's better for children, but the puzzles seem better for adults. So... no one wins? It could turn out ok, but I'm much more leery of buying the game on its release than I was two weeks ago.
Viking Squad
Located in the indie megabooth, I wondered by Viking Squad, a 3 player beat-em-up. It was pretty fun. Unforgiving, like the trend it nowadays, but fun. I teamed up with 2 random guys and we beat the sub-boss (which the developer assured us many people hadn't done), and lost to the boss (which the developer claimed only 1 team had defeated). It was really easy to get hit, and damage was high. There is a helpful slide maneuver, but it didn't seem possible to cancel into it, which would make it much more useful. There is one character who can block, so hopefully you can cancel into that to make it more survivable. It is a game I'm looking forward to playing next year when it releases on PC and PS4.
Mad Max
Even though Mad Max was releasing soon (when I was at PAX, it just came out yesterday), I figured why not check it out. As another WB game, it too lifts the combat from the Batman Arkham series, but then adds some Grand Theft Auto driving. That was fine. After looting a few things and fighting three guys, I then had to do car combat. Aiming while driving was somewhat automatic, which was nice, but it took me a bit to understand that. If you are in the right position, you can shoot the gas tank on the back of an enemy car and it will explode. However, it is hard to get into the right position. That said, I ran out of ammo and was reduced to ramming the objective vehicle to try and complete the mission. That was long, annoying and boring. So hopefully it isn't quite so bad in the full game. Overall, the on foot segment was fun but the driving wasn't.
Thursday, August 28, 2014
New Video Content on my Youtube Channel
I'm glad to finally get some more video content for my YouTube Channel. I still have a lot of unused Monster Hunter Tri videos that I could make, but those might be too old for people to care. I also had a ton of Monster Hunter 3 Ultimate videos, with audio... but the stupid laptop had a bad hard drive and I ended up losing all of it. I'm still a little bitter/sad/angry about it, since there's nothing I can do to get it back. I guess it's just another thing to file against Sony.
Anyway, first up is my first Transformers video review, the Vehicon from the Transformers Prime line of toys. After seeing some other people do reviews for the last few months, I got a webcam and decided to try it myself. I have a few more already filmed but not edited for the next few weeks, too. As much as I'd like to do more of the recent toys, I can't really get a lot of those, so my reviews will be a mix of older and newer ones. The first few videos will be a bit rough as I become more comfortable doing them, so bear with me and I hope you enjoy them!
The other content I'm finally putting out is a "Let's Play" that I'm doing with my wife. We've discussed doing them before, and which titles to do, and decided to start with Legend of Dragoon PS1 Classic. It was on sale a few months ago, so I purchased the digital copy (I still have my physical copy somewhere) and thought it would be fun to replay it while recording ourselves. While not quite as unknown as most of the games we enjoy, it's fun to bring some more exposure to an overlooked gem in the Playstation's RPG library. I'm not sure if we will play through the whole game, but hopefully there's some interest in watching us play and talk about stuff.
Anyway, first up is my first Transformers video review, the Vehicon from the Transformers Prime line of toys. After seeing some other people do reviews for the last few months, I got a webcam and decided to try it myself. I have a few more already filmed but not edited for the next few weeks, too. As much as I'd like to do more of the recent toys, I can't really get a lot of those, so my reviews will be a mix of older and newer ones. The first few videos will be a bit rough as I become more comfortable doing them, so bear with me and I hope you enjoy them!
The other content I'm finally putting out is a "Let's Play" that I'm doing with my wife. We've discussed doing them before, and which titles to do, and decided to start with Legend of Dragoon PS1 Classic. It was on sale a few months ago, so I purchased the digital copy (I still have my physical copy somewhere) and thought it would be fun to replay it while recording ourselves. While not quite as unknown as most of the games we enjoy, it's fun to bring some more exposure to an overlooked gem in the Playstation's RPG library. I'm not sure if we will play through the whole game, but hopefully there's some interest in watching us play and talk about stuff.
Tuesday, August 28, 2012
TF Prime Toys: Vehicon Impressions
I finally opened my Transformers Prime Vehicon toy, since it was my birthday recently. Yeah, I'm old and yeah, I'm a kid. Hahaha. I haven't really come up with a structure for toy reviews, so I'm kinda making up categories for right now. Anyway, here are a few impressions of the figure.
Look
I don't know what's NOT to like about the look. In car mode, it looks angular, menacing and sleek. It might be a bit small, but it works with a scout/troop type robot. The robot form is sleek as well, and doesn't have a lot of kibble. It looks like the show, and I think it looks a bit better than that. His proportions are also really good. No ape arms, tiny head of scrawny legs.
Articulation
Vehicon has great inward arm articulation, and the shoulders are very posable. The hips are pretty good, as they are the standard ball joint. The knees bend some, but not fully back. The feet are stable, but not really able to be put in different positions. The wrists only go up and down, but they get the job done when combining with the arm articulation. The outward arm movements are bad, and there is no waist articulation. The head moves a bit, but not too much. All in all, it's ok, I would like a bit better.
Transformation
Wow. I really like transforming the Vehicon. The whole top of the car folds up and becomes the bottom of the legs, storing them away. It's not the prettiest, but it looks fine from the front, and more importantly, NO KIBBLE! The front of the sides of the car are just sitting there, so there is a bit of kibble on the legs. Compared to most car-formers, it is amazingly small. The back panel of the car pulls out and brings the head with it, then folds to the back. You don't even see it from the front, and on the back it looks fine. To me, it is amazing how little kibble the Vehicon has in bot mode. Whoever designed this should get a raise. I'm serious, it's that good.
Weapons
The gun that it comes with isn't that great, but it gets points for being able to attach to several places on the figure. It can hold the handle of the gun or be mounded to its arm, as if the hand transformed into it. You can plug the handle into the shoulder, or attach is to the kibble near the leg as if it were holstered. In car (alt) form, it can be plugged into the back of the side, or attached onto the side of the hood. It might not look pretty, but great versatility with the Vehicon, and that matters more to me in this instance.
So was it worth the money I paid for it? In short, yes. I had to pay a bit more than retail ($20 from a fellow fan), but that is to be expected. Hopefully the "revision" case that a future wave has with 2 Vehicons is real so more people can get this. It is rare and unfortunately scalpable, but it is a great figure.
Look
I don't know what's NOT to like about the look. In car mode, it looks angular, menacing and sleek. It might be a bit small, but it works with a scout/troop type robot. The robot form is sleek as well, and doesn't have a lot of kibble. It looks like the show, and I think it looks a bit better than that. His proportions are also really good. No ape arms, tiny head of scrawny legs.
Articulation
Vehicon has great inward arm articulation, and the shoulders are very posable. The hips are pretty good, as they are the standard ball joint. The knees bend some, but not fully back. The feet are stable, but not really able to be put in different positions. The wrists only go up and down, but they get the job done when combining with the arm articulation. The outward arm movements are bad, and there is no waist articulation. The head moves a bit, but not too much. All in all, it's ok, I would like a bit better.
Transformation
Wow. I really like transforming the Vehicon. The whole top of the car folds up and becomes the bottom of the legs, storing them away. It's not the prettiest, but it looks fine from the front, and more importantly, NO KIBBLE! The front of the sides of the car are just sitting there, so there is a bit of kibble on the legs. Compared to most car-formers, it is amazingly small. The back panel of the car pulls out and brings the head with it, then folds to the back. You don't even see it from the front, and on the back it looks fine. To me, it is amazing how little kibble the Vehicon has in bot mode. Whoever designed this should get a raise. I'm serious, it's that good.
Weapons
The gun that it comes with isn't that great, but it gets points for being able to attach to several places on the figure. It can hold the handle of the gun or be mounded to its arm, as if the hand transformed into it. You can plug the handle into the shoulder, or attach is to the kibble near the leg as if it were holstered. In car (alt) form, it can be plugged into the back of the side, or attached onto the side of the hood. It might not look pretty, but great versatility with the Vehicon, and that matters more to me in this instance.
So was it worth the money I paid for it? In short, yes. I had to pay a bit more than retail ($20 from a fellow fan), but that is to be expected. Hopefully the "revision" case that a future wave has with 2 Vehicons is real so more people can get this. It is rare and unfortunately scalpable, but it is a great figure.
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