Showing posts with label hakuoki. Show all posts
Showing posts with label hakuoki. Show all posts

Monday, March 19, 2018

Hakuoki: Edo Blossoms (PS Vita) Review


Almost a year ago, the otome visual novel Hakuoki: Kyoto Winds blew on to the PS Vita, bringing with it the first half of Chizuru's tale.  Edo Blossoms picks up right after the events of the previous game.  I was a bit caught off guard that you just pick a route to start the game.  I expected it to read the save file, and would maybe put me on one that I would have been on.

Thinking about it, what actually happens does make sense.  It would be strange to only allow people to play the routes they had started, especially if they didn't even own the first game.  Yes, the routes would make more sense, but since this is an expanded re-release of a previous version with new routes, there are probably some people that are more interested in seeing the endings to the new routes.  Since there was no real reason to limit their customer base, I'm glad they did it this way.  It would have been nice to know that before, since I was keeping Kyoto Winds on my cramped Vita memory card, ready for Edo Blossoms to use the save file.  It turns out I didn't need to do that.  D'oh.

Once starting a route, you get a very concise recap of the previous game, which also covers the start of whichever route you picked.  Like most visual novels, the game is very dialogue heavy.  The protagonist's lines are not voiced, but most of the other lines and characters are.  There are still images to accompany people talking, and special CG pictures at certain points in the story.  These can be viewed later in the gallery.  At several points in each route, there are choices to make, which affects the ending.

Hard to believe he is single...
While I was going through my first route, some of the characters and developments didn't feel quite right.  It kind of felt like an actual sequel, and one that was made by a different person.  Toward the end, I realized that some of these were supposed to feel like that.  Others were probably just me not remembering things from the Kyoto Winds.

After playing through two routes, I realized that I really liked Edo Blossoms, even more than Kyoto Winds.  While that one had a more unified story for the first four chapters, each route here felt different.  Not much was repeated, which makes it more interesting to go through many or all of the routes.  I even have the urge to play at least the final chapter of every route in the first game, so I can more logically finish all of the routes in Edo Blossoms.  Like the first game, each route is only a few hours, but with 12 different ones, it will take you awhile to go through them all.  Visual novel fans should definitely check out the enjoyable conclusion to Hakuoki with Edo Blossoms.


The Good:
Finishes off the story started in the previous game, and the routes vary much more than that release.

The Bad:
Easiest way to follow the routes is jumping back and forth between this and Kyoto Winds.

The SaHD:
Looking at the file sizes on the Vita's memory card, I can see why it was split into two games.  Even with less redundant data, the game would be massive, and wouldn't fit on a cartridge.

(Review code for Hakuoki: Edo Blossoms was received from the publisher)

Friday, September 22, 2017

Hakuoki: Kyoto Winds (PC/Steam) Review


Hakuoki: Kyoto Winds is a visual novel otome game set in, well, Kyoto at the end of the Tokugawa Shogunate.  It's also only the first part of the whole story.  I previously reviewed the PS Vita version, and the Steam release for PCs is largely the same.

As an Otome game, you will play as a female protagonist, with many romance options.  In fact, most of the guys you meet are romance options.  You won't interact with all of them in every scene, as that would get way too crowded.  They float in and out of each scene, which feels logical.  You are a "guest" of the Shinsengumi after all, and they wouldn't all go to every thing together.

There are several dialogue choices as you go through the game, some of which change the affection of the various guys, and some of which will change the next scene.  Once you get to the final scenes, it will be exclusive to the guy with the highest affection, and is effectively their route.  Then unfortunately, the game will go to a "to be continued" and we have to wait until the second part is released.  Other than that, I do like the story.  Having fantasy takes of real events is pretty neat, and they pull it off well.

One playthrough is about 4-6 hours, depending on reading speed, and if you reload to change a choice.  Since there are over 10 romance options, you will get a fair bit of replayability finishing the final chapter several times.  I'd also recommend playing through at least twice, since there are a few different scenes depending on dialog choices, and they are worth seeing.  They're also sprinkled in throughout the story, so it wouldn't be as easy as just replaying one chapter, which you can do for the character routes.  I'm not sure if and how the character endings will play into the second part of the story, but it might be worth doing a few, just in case.

Hakuoki: Kyoto Winds ran perfectly on my i7 with 16gb of ram.  I mostly used an Xbox controller for it, but a keyboard should work perfectly fine, since it's a visual novel.  It's a pretty good story with good replayability for the different endings.  Now to continue to wait patiently for the next part...


The Good:
Good story, lots of options for ending routes.

The Bad:
Having to wait until the second part is released to finish off the story.

The SaHD:
Maybe after the second part, we will get Sengoku Winds?

(Review code for Hakuoki: Kyoto Winds was provided by the publisher)

Tuesday, May 9, 2017

Hakuoki: Kyoto Winds (PS Vita) Review


Hakuoki: Kyoto Winds is a visual novel set in Kyoto, Japan in the mid 1860s.  It stars a female protagonist searching for her father.  She quickly becomes a "guest" of the Shinsengumi, and the story unfolds from there.  Kyoto Winds is also a remaster of the previous Hakuoki, which came out a few years ago on the PS3 and Vita.  The story has been partially reworked, adding more minor characters and romance-able targets for the leading lady.  Sadly, the story has also been split in two, and this is the first part of it.

The story is pretty entertaining overall.  You interact with many different characters, which feels more logical for such a big group, as opposed to cramming all the characters into every scene.  There's also a fair amount of voiced dialogue.  Of course I expected some, but with so many characters, I expected less than there ended up being.  If the dates in the game match up with historical dates, it would make sense why there are sometimes big jumps in time (up to about a year) during the story.  Otherwise, it would be kind of strange that a lot of things happen in a month or two, but then nothing for the next four months.

Many points in the story will task the player with choosing an option which affects how the story unfolds.  Some of these make big differences in the short run, but in the long run, the story unfolds in much the same way.  Since the story is based on historical events, it makes sense that that would be the case.  Sometimes the following scenes feel a bit disconnected from some of the choices.  Basically, there seem to be better options to make the story flow perfectly, but you don't have to do that.  What your choices do greatly affect is which characters you can raise your relationship with.  This, in turn, changes which final chapter you get in the game.

When I say "final chapter", I don't mean the story's conclusion...yet.  It's only the first half of the entire tale.  This was a bit of a disappointment.  The breaking point is a pretty logical one (at least in the routes I did), so it isn't some awful cliffhanger to leave you waiting for the next part.  With so many different last chapters, I'm curious to see how the second game deals with that at the start.




Like most visual novel games, Hakuoki runs about 4-6 hours for your first playthrough.  There are several points where a different choice will change parts of the game, plus a route for each of the characters gives you some good replay value.  Finishing the game once allows you to choose at what point to start at, and then select one guy to set the relationship at high or low.  This makes it easier to see the alternate routes without having to skip through parts you have already seen.  Plus, when you come to a choice, previous selections will be marked with different font color, which aids in choosing another.  While a lot of this stuff should be standard in visual novels, I'm still very happy that it's included here.

If you think it would be hard for a guy to play and enjoy an Otome game, you would be mistaken.  Hakuoki: Kyoto Winds in an interesting story that is unfortunately split in two.  That is made better by the fact that it splits in a logical place, and with so many different ending chapters, has replay value for hours, even if you have to wait for the full story to conclude.  Visual novel fans should definitely give it a try.


The Good:
Interesting story with some nice twists, and plenty of ending routes.

The Bad:
Having to wait for part 2 to finish the story.

The SaHD:
I've seen Ruroni Kenshin, so I recognize a few of those names.

(Review code for Hakuoki: Kyoto Winds was provided by the publisher)