Showing posts with label toukiden. Show all posts
Showing posts with label toukiden. Show all posts

Friday, May 12, 2017

Toukiden 2 (PS4) Review


I really enjoyed the first Toukiden, more than I thought I would.  I figured Tecmo Koei's first foray into the monster hunting genre would be a bit shaky, but it was solid and felt familiar enough, yet different, from other offerings.  I ended up playing it for many more hours after reviewing it, and was very excited to finally get my hands on the sequel.  Of course, I had the carryover demo to help satiate me beforehand, so I was able to hit the ground running in the full release.

If you haven't played the first Toukiden, or read my review of it, I'll briefly cover the basics.  You play as a slayer who is tasked with defending a village from various monsters called Oni.  This involves choosing a weapon, getting some allies together, and hitting them a lot until they die.  You can then purify them, which gives you an item.  Each medium and large Oni has several parts that have their own durability.  If you hit them enough, the part will break off.  Those too, can be purified.  While you can sever legs and arms, most time the monster gets a phantom version so they can still use it to move and attack.  Those parts can still be targeted, which can aid in stunning  or tripping them, giving you a few seconds to hit them without fear of retaliation.

The controls are mostly the same as the first entry, but with a few new additions.  Square, Triangle and Circle will do different attacks based off the weapons types.  X is your dodge button, which is the same as last time.  Filling up your weapon gauge still allows you to do your super attack that will sever a monster's limb instantly.  Running and the Eye of Truth no longer drain stamina, which is nice.  Also newly added is the demon hand.

The demon hand adds a new layer of mobility for your character.  You can target an Oni with it to pull yourself to them quickly, which can help in hitting their higher sections.  You can also use them in the environment to go up ledges and across gaps.  The unity gauge has also changed to be used with the demon hand.  When it is filled, you can target a monster's part and break it, sometimes permanently.  It's different per monster, but some can be left legless, dragging themselves around to fight you.  It's really useful and cool.  At first I didn't really care about the demon hand, but after smashing off an Oni's arms and watching it walking around trying to peck me, I realized its true worth.

Mitama are back, and also slightly reworked.  They don't level up as before.  Instead, doing different things will unlock and level up their skills.  There's also very specialized skills that some have, affecting other types of mitama or certain weapon types (think of the corporate buzzword "synergy").  The second and third mitama give you new skills.  One is activated by holding R1 and pressing R2, and the other activates automatically when the conditions are met.  They have lots of new skills, too, like filling up your weapon gauge at the cost of health, or keeping you from dying when your health is out.  It took me a bit to get used to how the new skills worked, but I do like them.  Besides just reworking the types of mitama already present, a few more have been added..  I still really like my spirit type, but I'm starting to like the plunder type as well.  The command type is a bit of a let down, though.



The story mode for the series went through an overhaul.  It used to be just like Monster Hunter, where there was dialogue bits in the town, and you would take missions from the counter, complete them, then repeat to press on through the story.  Now, the town has the different "ages" outside of it in a giant, connected map that you can run around in.  There are plenty of Oni, items to pick up, side quests to complete, and even collectibles.  There are also random "joint operations" where you help another slayer out (or even a Tenko).  When you complete it, the slayer will temporarily join you, effectively giving you a fifth party member.  You can encounter other player's characters in this way.  When encountering a large or medium sized Oni, there is a barrier keeping you within a certain area.  It's possible to leave the blue types, but red keep you in.  These are for quest targets, so you probably don't want to run from them anyway.

When I first experienced the large map, I though it was just a side thing to do, where you could free fight Oni and gather stuff.  It took me way too long to realize that this is where the campaign takes place.  I thought about if I liked that or not, and finally decided it was actually a good choice.  It moves it farther from the game that inspired it, but gave it something unique that works really well.  I don't know if it needed the collectibles, but I really like the new, large, connected map.

The multiplayer stays closer to its roots.  However, instead of having a map with different zones, you are basically put in the area with the target(s).  You will be in a section of the normal map, but within the red barrier area.  This makes missions much faster.  I wasn't able to find an online lobby the few times I tried, but you can do the quests offline with the story characters or a copy of anyone that you have the card for (other players, basically).

While the first Toukiden and the Kiwami expansion had story and plot, Toukiden 2 has more.  The story is a bit predictable towards the end, but the character backstories are really good.  Going through the story and some of the side quests took me 25 hours.  Completing the rest of the side quests and doing the hunting missions will rack up many more hours.  I've put on an additional 20 hours and still have more to do.  Like the first game, the difficulty isn't as high as its competitors, mostly because you can take AI with you almost constantly and they can revive you.  I had no difficulties going through the story, although some of the later monsters hit very hard.

If you are a fan of the first Toukiden, like myself, I would definitely recommend Toukiden 2.  Just realize that they have changed some things to better separate it from the crowd, which I could see alienating some people.  I actually really like the changes, and had a lot of fun playing through the story and side quests.


The Good:
Expands the game in interesting ways to further differentiate itself from its inspiration.

The Bad:
The changes may alienate some fans of the genre.

The SaHD:
I'd really like to play online with my friends, but none of them have the game.

(Review code for Toukiden 2 was provided by the publisher)

Monday, April 20, 2015

Toukiden: Kiwami (PS4) Review


The original Toukiden caught me by surprise.  It was very fun, and I ended up playing it for many hours after I had finished my review.  It has strong influences from the Monster Hunter series, but does a lot of new things that make it stand well enough on its own.  I was excited that the expanded game, Kiwami, was headed to the US and EU so I could play it some more.  I got even more excited when I saw it was not only continuing to be on the Vita, but coming to the PS4 as well!  While the portability is very handy for the multiplayer monster hunting genre, playing it on a console is something I prefer, so I opted for the PS4 version.  It is certainly the prettier of the two choices, but I wouldn't say it's the best looking PS4 game.  Good enough, though!

If you are new to the series, I'll fill you in on the basic gist and combat (if you are versed, feel free to skip ahead to the next paragraph).  You play as a slayer and are tasked with defending your village from giant Oni that try to break though your barrier and, well, kill everyone.  So most missions are focused on you and a group of up to three other slayers taking down big bosses.  Square, triangle and circle all do different attacks while X is your dodge.  You can also equip up to three mitama to one of your weapons that give you different skills and passive abilities.  In the fights with these giant monsters, you can sever or destroy various parts of them, which will give you more rewards at quest completion.  Parts are used to make new weapons and armor, so expect to fight monsters a few times to upgrade your equipment.  It might sound like a lot to take it, but it is basically you and up to three others (AI or online) taking down big bosses and making armor and weapons out of them.

Toukiden: Kiwami adds three new weapon types - a rifle, naginata and a giant club - to the six already present.  I'll start with the club.  I didn't like it.  It wasn't bad, but wasn't for me.  It reminds me of the great sword from Monster Hunter: big, slow and you do more damage when you hit enemies with the end of it.  However, it does have a nice reward in Toukiden for doing so.  Hit with the tip a few times, and you get a damage boost.

The next new weapon is the naginata.  It is fast, like the dual knives, but hits a wider area.  If you get enough unscathed hits, you will increase the damage area.  If that wasn't enough, it also has a move that puts you in the air for air combos.  As a dual knife user, I am totally going to work some naginata use into my character.  I really like it.  I didn't think I would, since there is already a spear in the game, but I was wrong.  It also has a parry move, but I doubt I'll use it.

The last weapon addition is the rifle.  Each has three kinds of ammo that you choose what order to load into it.  It aims really well, and even shows weak points on the monsters that cause extra damage if shot.  The rifle is a fun weapon, and will probably compete with naginata for my secondary weapon.  It can be a bit cumbersome at first, and reload can feel a bit slow, but they had to even the weapon out somehow.  Honestly, I don't think I'd use the rifle if I were on the Vita version, but it feels really good on the Dualshock 4.

Besides the new weapons, there are of course new missions, more story chapters and new monsters.  With the new monsters comes new weapons and armor to create from each one.  The new story chapters fits well enough into the original story, as they are set after the closing events of that title.  Probably my favorite new addition is sending the other hunters on a sub-mission.  Whenever you head out, you can choose one unused slayer to do another mission in any previous chapter.  For example, if you are doing a mission in chapter 5, you can send another into chapter 4 or below.  This is a good way to get more monster parts without grinding so much, since you can continue on in the story but still get parts from a certain monster.  I used it to finally get the Cthonian cloaks that I needed for a quest, but couldn't get to drop in the 20 or so times I did the mission in the vanilla game.  Plus, it doesn't seem to cost anything to send them out, so why not use it?

There was also a small but awesome change to the Mitama.  They can now be leveled up to 12 instead of 10.  That's not the great part, though.  They now have a forth skill when they reach maximum level, and you can freely replace the other three skills then, too.  Before, you had to replace one with another, but there was no efficient way to reclaim skills you overwrote.  The only choice you had was to set the mitama at level 1 again and raise it back up.  In Kiwami, there is no need to do so, as you can just max it out and set which three you want that it learned.  They even added a new mitama type that excels at destroying parts.  Nice!

If you played the original version, the save file from the Vita will transfer over as long as you download the update for it.  That let me keep all my stuff that I earned over 80+ hours and start on the new content.  You can also keep your stuff but start the story over again.  Either way, it is expected and awesome that you can port over your save.  If you play far enough in the demo, that can transfer over too.  Both bring bonuses, which is a great incentive to continue... as if saving all that time wasn't incentive enough.

I played a few matches of the multiplayer, and they felt smooth.  I wasn't using any form of microphone, but we didn't have any troubles taking down the monster.  In fact, it was a lot faster than with the AI companions.  If you don't want to or can't connect to the internet to play with others, you can just use the story companions and do them anyway.  Even late at night I found several lobbies to join, but I don't know how long that will last.  As always, if you have friends to play with you, that is the best choice.  Now, I just need to convince my friends to get the game, which shouldn't be hard because the game is really fun.

As a fan of the "vanilla" Toukiden, I of course like the expansion.  If you liked the original, I would recommend Toukiden: Kiwami if you want more.  If you skipped the original release but were interested in it, I'd again recommend it for the sheer amount of content you will get.  I'd also recommend it if you want to try to get into the monster hunting genre, since Toukiden is fast paced and more forgiving than other entries, without being easy.  If you are on the fence, at least try the demo, since you can carry the save over to the full version.  Fans of hunting games, action games and Koei games should definitely check it out!

Monday, January 12, 2015

Best of 2014!

Since we are into the new year, I figured I would take a look back to some of the good games I played last year.  Some I reviewed on the site, others I did not.  I limited it to games that came out in 2014.

Bravely Default
This is old school RPG goodness.  It has a robust class system, even bordering on too many classes.  The story isn't too bad, but like others have said, it gets too lazy and repetitive in the last third of the game.  Still a solid choice for RPG fans with a 3DS, as you can still get 50+ hours until it takes a dive.

Fairy Fencer F
While not the best game I've played, it was certainly very fun.  The combat is based off the Hyperdimension Neptunia games.  I started off not liking the characters, but they grew on me.  I found myself wanting to play it more and more.  It will be coming to PCs later in 2015, and I'm hoping the PS4 sequel comes to the states.

South Park: The Stick of Truth
There's a reason two out of three XGR people choose it as their RPG of the year.  It's a great turn based RPG with a lot of humor.  There are references to just about everything from the show, so even if you haven't seen them all, there is stuff you will get.  It's a fun game, but short, and all RPG fans owe it to themselves to try the game out.

Danganronpa: Trigger Happy Havoc
Easily the best plot in a game from 2014.  I got sucked into the story quickly and completely.  The game is a fun mix of Phoenix Wright and SAW.  The game may be bleak, but it should keep you engaged for the whole ride.  Even if the sequel took some missteps, the first Danganronpa is a great game, and easily one of the best I played last year.

Toukiden: Age of Demons
Tecmo Koei's foray into the monster hunting genre is a really solid action game.  It has enough similarities to the famous Capcom series, while adding new and welcome additions.  I played it for 50 or so hours for my review, and continued to play for 25 more.  I'm still not done and I'd love to play more.  Japan is getting an enhanced version with more content in the future, and that may come to the US as well.  So even though the game is good, and worth your money, you might be better off waiting for the "G" version... or whatever they call it.

Shovel Knight
Probably the zenith of an original game that is obviously inspired by the NES era of games.  It's difficult, but fair, and fun to play.  It's a great mix of Mario, Ducktales and Castlevania.  If you played games on the NES back in the day, make sure to try out Shovel Knight.

There's still more reviews to come in the next year.  While my current class will take a lot of time away, I will still be putting up reviews.  Coming soon is Funk of Titans, Citizens of Earth and Neptunia ReBirth 2!

Wednesday, March 26, 2014

Toukiden: Age of Demons (Vita) Review


Toukiden: Age of Demons is an action game in a similar vein to Monster Hunter.  It tasks players with defeating large demons and protect a small village.  Players can do this with friends over the internet or with the computer controlled characters, and craft new weapons and armors with the rewards from each victory.

Character models, weapons and attacks are very reminiscent of Dynasty Warriors, which makes sense given who makes the game.  The stages are much more fantastical.  Like the Orochi games, the locations are realistic locations and either in ruins or twisted by their exposure to the Oni's miasma.  The spoken audio is Japanese only, but it's not a hindrance because there is rarely any dialogue in the middle of the fights, and what is there isn't that important.  The game does look and sound good on the Vita.

Each quest will have you go into an area infested with Oni and you must exterminate them.  Occasionally you will get a quest that has you kill some small fry, but most quests are to defeat one (or a few) large Oni.  If you've played a similar style of game where you hunt monsters (haha) you will feel right at home in Toukiden.  Using the "eye of truth", you can see the general health of the monster's different parts and the health of the monster overall.  Attacking an arm or a leg enough will sever that part from the big baddie and allow you to purify it.  Doing so will reward you with an item, and is worth doing.  Sadly, it doesn't much affect the large Oni, since it will get a phantom limb of sorts and can still use it.  However, breaking multiple pieces sometimes will affect their moves, such as the Windshredder falling over after his charge if all of his legs have been purified.  You have to do it quickly because if you just leave them around after being severed, the monster can regenerate them and restore its durability.  Really, this is my favorite part of the game.  I love systematically breaking or severing every part I possibly can in a fight, mostly for the extra loot you gain.  However, it's also fun and satisfying to smash a creature's leg off and watch it fall on its butt.

Each weapon type will have different strengths, weaknesses, and uses.  The dual knives allow you to attack quickly and from the air, making some of the higher monster parts easier to break.  The gauntlets are slow and strong, and can weaken an enemy's defences.  It's not too hard to transition to different weapons if you so choose, but it's best to try them all and use the one that suits your play style.  For me, it was the knives.  I had a lot of speed and mobility, and I could get into the air to break the hard to reach monster parts.

To further customize your play style, each weapon can equip 1-3 mitama.  The first one equipped will dictate which skills you can use in battle (each type has 4 that all mitama of that type will give you), such as healing an area, attacking with an energy geyser or even running faster.  Thankfully every type has a personal heal, and it's neat that the Spirit type can charge the heal to make it more effective, and the Healing type mitama will naturally restore more health per use.  Each mitama will gain experience in battle when you purify enemies, and can be leveled up to learn new passive abilities.  They can only have three at a time, and cannot re-learn any you have passed up or deleted unless you revert them to level 1 and start over again.  You do keep the list of what they learn at what level, so with some work you can make the perfect ones for your play style.  I wish that you didn't have to start them over to re-learn a skill you passed on, but there is at least a way to do it (even if it is time consuming or expensive).

There are seven total chapters of monsters to kill, and completing just the story alone (first five chapters) took me about 30 hours.  Doing all of the single player content would be around 50.  You will fight the monsters several times each, but that's the idea of the game.  Kill a monster enough that you can wear (or wield) it.  The multiplayer quests can be done solo, and those would add even more time to play.  This helped, since the few times I tried multiplayer, I wasn't able to find any lobbies (maybe I wasn't high enough in the online quests).  Any personal quests to complete the trophy list and obtain the platinum will take well over 100 hours.  There are a few trophies for completing quests and story chapters, but the longer ones will be for getting all of the mitama and obtaining all of one type of weapon.

I really like Toukiden.  It's enough like Monster Hunter that it fills that void in the Vita's library, or even ease people into that style of game without many of the drawback of that series.  On its own, the game has a lot of monster fighting content for just single player, and also a lot for multiplayer.  It might be a bit too much grinding for some.  It's satisfying to sever the monster's parts and purify them for loot.  If you have a Vita, I'd recommend at least trying the demo, since the progress of that carries over to the full version, and it's worth playing.