Showing posts with label shovel knight. Show all posts
Showing posts with label shovel knight. Show all posts
Tuesday, May 23, 2017
Shovel Knight: Treasure Trove (NSW) Review
Shovel Knight is a pretty good game that I'm not good at. Still, I wanted to try out the two new campaign DLCs, since they are for characters that play very differently to the titular one. After finally getting a Switch (for reasons that still aren't clear), I figured I would try out the new version on the new system!
I first wanted to try Plague Knight. Instead of a close range attack, he can throw his little exploding vials. As you progress, you can buy modifiers to the vial, which give them properties. The vial can explode in flames, send fire up walls, or throw it up at an arc instead of down toward the ground. While these are pretty cool, it's not quick to switch to them, so I end up barely using them. You can also charge up the vial attack, which causes and explosion that launches you into the air (they do explain this at the start of the game). Even though he has a (bad) double jump, this gives Plague Knight a more powerful jump. And boy, are you going to need it.
Like Shovel Knight, Plague Knight has a world map with the same set of stages, and a different "town" area. However, each stage has been slightly reworked to fit Plague Knight's unique abilities. This means higher ledges and farther jumps. The vial jump does work, and charges quickly, but has a set angle if you are moving forward while doing it. This throws me off, since I'd prefer more control. As it is, I can do it straight up, then move slightly to the side. As always, I would have just preferred a good double jump instead. He also relies mostly on temporary gains to health with special potions, but they wear off after your inevitable death. Plague Knight and I didn't get along, so I moved on to his "friend".
Spectre Knight was next on my list. He swings a scythe, which means again you have a short range weapon. His kind of floaty movement and jump seem close to Shovel Knight's, but he has a few other tricks up his bony sleeve. One, he can briefly run up some walls. Of course they don't tell you this, old school style, so I sat around on the first screen for a minute before figuring out how to actually move forward. Wall runs lead to wall jumps, which Spectre can also do. This mechanic works, but it takes some getting used to. I had to figure out which walls he can run up, and sometimes it gets messy when I'm trying to jump off of them, only to have him reach the top, or fall off, which then messes up the jump, and has me scramble to not fall in a pit. Again.
Lastly, Spectre Knight doesn't just swing his scythe in the air, but dashes toward nearby targets. He will either dash up or down at an angle, which is shown on the potential target. It's actually really cool. Plus, this is used many times as a method of mobility to get to higher ground, or to cover a long gap. It takes a bit to get used to (there are many times I would accidentally dash down instead of up, which would put me in danger), but works really well. Just be careful when doing it to enemies, since the game loves to bounce you just far enough back that an enemy will still hit you...ugh. Spectre Knight has even more remixed stages for the bosses, and they will also change their patterns to feel fresh. I really like that he has a more Megaman-like stage select instead of the map.
Even though I've played the core Shovel Knight before, I tried it again for a few levels. The gender swap feature is there, so I switched everyone over. It's not a huge difference to me, but I think it's a very cool feature that I would definitely mess around with. It also has co-op (I don't recall if it needs the amiibo, which I do have), but I don't have anyone to try it with (my wife doesn't like these types of games). The three campaigns also feature new game plus once they are completed. For Spectre Knight, it combines will and darkness into one huge bar, but also constantly depletes it. I tried for a few minutes, but it's definitely not something I'm going to actually put time into. It's nice for people who want that extra challenge, though.
Each of the three campaigns runs about 4-8 hours, not counting deaths. You will get a fair amount of playtime just completing what is offered, and some more if you go for completion, the feats, or any of the challenge modes. The game can get pretty hard and frustrating, but practicing does help a lot. There are plenty of times I would get a button or other move mixed up, make a mistake, get flustered when trying to correct it, and make it worse. Other than that, the controls were pretty good, maybe even the best iteration of the Shovel Knights that I have played (Wii U, Xbox and PS4). Who knew the four button d-pad could be so useful?
This was probably the best time I had playing Shovel Knight. Partially is because I think the Switch controls really well, and partially because I've had some practice on other versions. While I didn't really like Plague Knight's campaign, I really enjoyed Spectre Knight's. They both use familiar level design (but not the same) with new moves to feel very much like new games. If you haven't played any versions before, I definitely recommend the Switch version. If you already own another version, the DLC should be coming as a free update (assuming you bought it before the specified date), so no real need to double (or triple) dip, unless the portability and really solid controls are a necessity to you. I wasn't sure I would prefer this version, but I think it's the best one. I'm looking forward to King Knight's campaign dropping, just to see how that mixes things up.
The Good:
Lots of new content for this version (others will eventually update for free for previous owners), Spectre Knight is fun to use.
The Bad:
Many instances of difficulty spikes.
The SaHD:
There needs to be a rule against pits on bosses...it's just mean (and dumb).
(Review code for Shovel Knight: Treasure Trove was provided by the publisher)
Wednesday, May 6, 2015
Shovel Knight (PS4, Xbox One) Review
Shovel Knight enjoyed a brief exclusivity on the Wii U and 3DS, but it has now made its way to Nintendo's competition, Sony and Microsoft. While the game will only appear on the Xbox One on the Microsoft side, Sony users get the game on PS3, PS4 and the Vita. Assuming you have heard of the Vita, it is a good little handheld.
If you want a more in-depth look at the game, check out my Wii U review here, as this will be more an overall impression and then in-depth about the additions and differences. In a nutshell, Shovel Knight is a retro-inspired platformer where the player must guide the titular character and defeat the Order of No Quarter and their leader, the Enchantress. The art style and music are top-notch retro goodness. The controls... can be a little loose. While I'm sure many others will disagree with that, it feels like my attack is just enough past my button press to throw me off. The movement of the knight also feels a little slippery at times. That throws the platforming off, which can be very frustrating when you need to be so precise. It's not insurmountable, but it just feels a little loose compared to the games Shovel Knight is inspired by.
So what is the differences between the three? First off, getting to the inventory is better on the PS4 and Xbox One. While selecting the sub-weapons with the touch screen is nice, in practice it is more cumbersome. Plus, the Wii U Gamepad is not the most comfortable thing to hold, especially for long periods of time. Among them all, I felt the Xbox One version controlled the best. Surprisingly, the D-Pad felt more precise than the others. The sticks work okay on all the systems, but playing Shovel Knight is just better with the Control Pad instead of the analog sticks. When using the sticks, I had problems numerous times with it registering the "down" press for the pogo.
As for the new and exclusive content, Sony platforms get a bonus fight with the God of War himself, Kratos. The fight starts off pretty simple, but after depleting Kratos' health, it will refill and he gains new moves. After depleting that health, it enters the infuriating phase of the fight. Seriously, I do not like the third part. You and Kratos must fight while jumping around on falling column pieces. Falling off the bottom of the screen does a lot of damage, but thankfully won't kill you outright. You jump a lot higher than normal, which makes it possible to move up and not fall off the bottom.
Trouble is, platforms come from the top, which makes it too easy to bump into one that wasn't there when you started the jump, and then screws it up so you fall off the screen. Hitting Kratos in this phase wasn't the hard part, nor was dodging his attacks. All of the difficulty was contending with the random platforms and trying to not fall off the screen. At least there is a checkpoint after the first two phases. If there wasn't, I probably would have just left it alone and given Kratos his trollish victory. After the fight, you get an item that gives you a new set of armor that looks really cool. Plus, it gives you a nice flaming combo and a shovel drop attack from the air. A nice reward!
Over on the Xbox One side, players will have a whole new stage that is an extended boss fight with the Battletoads. The first part is taken right out of stage 2 of the original Battletoads, and has you fight Zitz (I think) while hanging on a rope going down a long shaft. Movement of course feels a little loose, which makes it harder than it has to be. Halfway through the fight, Zitz takes off and you have to dodge hazards and enemies until he shows back up. Dying at any part of this fight sadly has you re-do the whole thing. Oh, and you can't use items, so no ichor cushion. Yuck.
Once/if you make it past that, then the real fun (not really) begins. You must fight Pimple while riding on a speeder bike in a re-creation of the infamous Turbo Tunnels level. It is much easier than the one in the original game, simply because it is possible to beat it (the original Turbo Tunnels is the only gaming feat I actually consider impossible to do legit). This section thankfully has several checkpoints, which helps keep your controller intact. The final phase of the fight, which unlike the Kratos fight, is the easiest. It is just a showdown between you and Rash... and whatever else he throws at you. The whole stage can be downright infuriating, but at completion you get a sweet set of Toad Armor. It gives you a combo attack and a nice dash attack, all in a lovely green color (of course).
This next bit is more of a personal peeve than a problem, but I really dislike the achievements for the Xbox One version. I'm not a achievement/trophy hunter, but I really hate zero point achievements. I can understand some of them, like running away 50 times in Blue Dragon, or losing 10 games in a row on Dead or Alive 4, since you aren't actually achieving something. On the whole, I think they are just stupid, though. Unfortunately, several actual achievements are worth zero points on the Xbox One version. The only upside is they unlock some nice artwork that you can use as a background, but I'd rather see another way to unlock them (maybe tied to the in-game feats?), or just give points and the artwork, if that is possible. Not necessarily a deal-breaker, but I don't like spreads of achievements being nothing or next to nothing for things, but the hardest ones worth a ton of points. Again, this won't be a problem for everyone, and I guess it is a step up from having points not ending in 5 or 0, but I don't like it (read that last part in the horse's voice from Ren and Stimpy).
Overall, Shovel Knight is a good game, but the slightly loose controls give a lot of frustration. While the PS4 and Xbox One versions are similar, I have to give the advantage to the Xbox One version. The Battletoads fit better with the retro look and feel of the game, and they get a whole stage as opposed to just a fight. Granted, both are way more annoying that they really should be. While the Kratos fight isn't as cool, I think the armor gained is slightly better than the Toad Armor. If you have only one of the systems, then obviously go with that version. For people that purchased the Wii U version, there isn't really enough extra to grant a second purchase, unless you really want one of those bonus fights, or want to support Yacht Club Games.
Monday, January 12, 2015
Best of 2014!
Since we are into the new year, I figured I would take a look back to some of the good games I played last year. Some I reviewed on the site, others I did not. I limited it to games that came out in 2014.
Bravely Default
This is old school RPG goodness. It has a robust class system, even bordering on too many classes. The story isn't too bad, but like others have said, it gets too lazy and repetitive in the last third of the game. Still a solid choice for RPG fans with a 3DS, as you can still get 50+ hours until it takes a dive.
Fairy Fencer F
While not the best game I've played, it was certainly very fun. The combat is based off the Hyperdimension Neptunia games. I started off not liking the characters, but they grew on me. I found myself wanting to play it more and more. It will be coming to PCs later in 2015, and I'm hoping the PS4 sequel comes to the states.
South Park: The Stick of Truth
There's a reason two out of three XGR people choose it as their RPG of the year. It's a great turn based RPG with a lot of humor. There are references to just about everything from the show, so even if you haven't seen them all, there is stuff you will get. It's a fun game, but short, and all RPG fans owe it to themselves to try the game out.
Danganronpa: Trigger Happy Havoc
Easily the best plot in a game from 2014. I got sucked into the story quickly and completely. The game is a fun mix of Phoenix Wright and SAW. The game may be bleak, but it should keep you engaged for the whole ride. Even if the sequel took some missteps, the first Danganronpa is a great game, and easily one of the best I played last year.
Toukiden: Age of Demons
Tecmo Koei's foray into the monster hunting genre is a really solid action game. It has enough similarities to the famous Capcom series, while adding new and welcome additions. I played it for 50 or so hours for my review, and continued to play for 25 more. I'm still not done and I'd love to play more. Japan is getting an enhanced version with more content in the future, and that may come to the US as well. So even though the game is good, and worth your money, you might be better off waiting for the "G" version... or whatever they call it.
Shovel Knight
Probably the zenith of an original game that is obviously inspired by the NES era of games. It's difficult, but fair, and fun to play. It's a great mix of Mario, Ducktales and Castlevania. If you played games on the NES back in the day, make sure to try out Shovel Knight.
There's still more reviews to come in the next year. While my current class will take a lot of time away, I will still be putting up reviews. Coming soon is Funk of Titans, Citizens of Earth and Neptunia ReBirth 2!
Bravely Default
This is old school RPG goodness. It has a robust class system, even bordering on too many classes. The story isn't too bad, but like others have said, it gets too lazy and repetitive in the last third of the game. Still a solid choice for RPG fans with a 3DS, as you can still get 50+ hours until it takes a dive.
Fairy Fencer F
While not the best game I've played, it was certainly very fun. The combat is based off the Hyperdimension Neptunia games. I started off not liking the characters, but they grew on me. I found myself wanting to play it more and more. It will be coming to PCs later in 2015, and I'm hoping the PS4 sequel comes to the states.
South Park: The Stick of Truth
There's a reason two out of three XGR people choose it as their RPG of the year. It's a great turn based RPG with a lot of humor. There are references to just about everything from the show, so even if you haven't seen them all, there is stuff you will get. It's a fun game, but short, and all RPG fans owe it to themselves to try the game out.
Danganronpa: Trigger Happy Havoc
Easily the best plot in a game from 2014. I got sucked into the story quickly and completely. The game is a fun mix of Phoenix Wright and SAW. The game may be bleak, but it should keep you engaged for the whole ride. Even if the sequel took some missteps, the first Danganronpa is a great game, and easily one of the best I played last year.
Toukiden: Age of Demons
Tecmo Koei's foray into the monster hunting genre is a really solid action game. It has enough similarities to the famous Capcom series, while adding new and welcome additions. I played it for 50 or so hours for my review, and continued to play for 25 more. I'm still not done and I'd love to play more. Japan is getting an enhanced version with more content in the future, and that may come to the US as well. So even though the game is good, and worth your money, you might be better off waiting for the "G" version... or whatever they call it.
Shovel Knight
Probably the zenith of an original game that is obviously inspired by the NES era of games. It's difficult, but fair, and fun to play. It's a great mix of Mario, Ducktales and Castlevania. If you played games on the NES back in the day, make sure to try out Shovel Knight.
There's still more reviews to come in the next year. While my current class will take a lot of time away, I will still be putting up reviews. Coming soon is Funk of Titans, Citizens of Earth and Neptunia ReBirth 2!
Friday, July 4, 2014
Shovel Knight (Wii U) Review
Thanks to a successful Kickstarter campaign, Shovel Knight has been released on the PC, Wii U and 3DS. It is very inspired by old NES platformer games, which has taken root in the looks, sounds and gameplay. The visuals are a wonderfully animated sprite display, and I very much like it. The music is also really good, and feels like it was ripped out of old Nintendo classics.
After the initial stage, you will have a world map that will allow you to move to various places, and gives you some freedom in the order to tackle stages. The look of the map itself is reminiscent of Super Mario Bros. 3, and I really like the little bit of freedom it gives you. It's easy to replay stages and get more money or find collectibles or power-ups that you may have missed. Beating each set of bosses unlocks new areas to continue your quest. There's also a town that allows you to purchase relics, health and magic upgrades, and one that allows you to get shovel power-ups and new sets of armor.
While the controls are pretty tight, they aren't perfect. Sometimes it doesn't seem to register my shovel pogo, and walking near ledges can be tricky. If you stop pressing left or right in the air, though, you will stop moving that direction, which takes a little getting used to, as usually games have a little bit of momentum to directional jumps. I felt the attack range of the shovel was just a bit too small, as I misjudged it several times, leading to unnecessary damage. Using the game pad was ok at best, but the classic pro was the best bet. The normal Wii remote held classic style was a close second, but the small d-pad was a hindrance.
When you hear "old school platforming", you probably think "ridiculous difficulty", and that's an accurate thought. Overall, the game has a decent difficulty curve, although the game got really mean near the end. The last few stages have some very unforgiving parts (lots of instant death nonsense), and just before the final boss there's a very clear homage to the Mega Man games. Too bad the bosses don't have counter weapons to make that section less painful. Death results in some money loss and being sent back to a checkpoint. There aren't any lives, so you can keep retrying as long as your patience holds out. The game is slightly less stressful than the games that inspired it in those regards. There are ways to make the game harder if you're a masoch-- I mean, itching for a challenge. Destroying checkpoints gives money, but then they cannot be used as checkpoints. You can actually beat the game with no relics, and you don't have to pick up any health or magic upgrades. So while the game has a growing difficulty, you can make it more challenging if you so choose.
There are 11 stages (8 bosses plus 3 others) for the main story of Shovel Knight. There's also several extra stages and boss fights to extend gameplay. Depending on how much you die, it can take awhile to make your way through the game. My first run was about 8 hours, and of course there are people boasting much less. The game also includes feats, which are basically achievements. While you can speed run the game (there's a feat for that), you can also go for full completion by tracking down all the relics, completing every extra stage and buying all the armor and shovel upgrades. Definitely a good amount of content for the money. Supposedly, there's DLC coming down the line that adds new playable characters. Sounds like a good way to get some more hours out of the game to me.
Shovel Knight is a good example of a retro game. It has the right looks and sounds, while still having several modern upgrades. It's a great mix of old games, like Castlevania and Mega Man, but for a modern audience. While the difficulty near the end was very off-putting, I still consider it a good game. If you enjoy old-school platformers or a good challenge, definitely pick up Shovel Knight.
Bonus Tip: Make sure to leave the game pad charging or at least nearby while you play (since you shouldn't be using it to play the game), since if it runs out of batteries, the game will freeze.
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