Friday, October 19, 2012

Retro City Rampage- SAHD Review

Thanks to VBlank, I got my hands on a copy of Retro City Rampage to review, so let's dive right in!

Once this thing hits 88mph...


Easily the first thing you notice is the super retro graphics.  If you don't like that style, then A. you didn't play games in the 80s and B. this isn't your game.  For the rest of us, this is a faithful throwback to the games of yesteryear.  I like the 8 bit style, but my favorite by far is the Nintendo-looking cut-scenes (see the next picture below for an example).  I loved those on the NES, and they look just as good here.  Another great thing included in the game are several filters.  It can change the arcade cabinet frame (if you have it), and slightly change the graphics to emulate the old systems. My personal favorite is the gameboy filter.  The playable screen is smaller, but it looks exactly like an old Gameboy game, and the music and sounds even change!  I'm a fan of small details, and the attention to detail in the filters gets my approval.

As is the case with the graphics, the music is also very retro.  They sound just like they came right out of an old NES game, which is a perfect fit.  Another cool touch is the different radio stations in the game when in a vehicle.  There's actually a fair bit of music in this game, which I did not expect.

The controls are pretty good.  The only issues I have is the auto targeting (hold attack) sometimes picks a seemingly random target.  Also, at first I had the vehicle controls on manual, which was very awkward.  You turn the car based on it's orientation, which works when not in top down, non rotating view.  After switching it to automatic, the vehicles controlled exactly how I wanted, so that problem was solved fairly quickly.

Da da da duuuun!

Another issue I have with the game is the difficulty spikes.  A few missions were completed with no difficulty, but a few had me swearing at the screen.  Occasionally, this was because the mission objective was not clear.  An example:  the mission said "Use dynamite to clear traffic".  I have a timer, but what it wants is for me to blow up 20 cars.  This counter is up at the top of the screen and didn't stand out until I looked around trying to figure out why I failed the mission the first time.  This problem also occurs in the arcade challenges.  Most start out with some objective that may or may not help you understand what you have to do to score/get medals.  It's frustrating to be sure, and there's no extra help in the game.  Very retro to a fault.  Getting the trophy for getting all golds will involve a lot of retrying, that's for sure.

After doing the first few missions, I saw my completion percentage was in the teens.  That was a bit misleading, since there are over 60 missions to do and many "arcade challenges".  Usually these involve using a certain weapon to get x kills or y points or other various timed challenges.  I like that these can be done on the map, or from the main menu, if you are just looking to get those gold medals without tracking down its location after unlocking it.  While some of them are frustratingly difficult, there's lots of other stuff to do to blow off steam (read: run over tons of people).  There's even an arcade that has 3 parody minigames and several collectibles (my favorite is the invisible walls).  Just like the GTA games, there is a huge chunk of things to do, or even just spend time screwing around.

If you buy the game on the PSN, you get the PS3 and Vita versions, which is amazing if you happen to be one of the 10 people who has a Vita.  A great touch is the Free Roam mode gives you max money to start, which means you can buy weapons and other crap to your hearts content.  That's great for pick up and play.  The trophies have several "get them for doing next to nothing", but several involve skill.  I'm not likely to get the gold medals on all challenges or a 99x multiplier, but the rest should be obtainable for most gamers.

Yes, paper boy.  Yes, they still try to kill you.

If you enjoy parodies (which I very much do), I think every screen of this game has some sort of reference to something else.  Some are far more direct than others, but I didn't feel they were forced, since the point of the game is to make reference to tons of stuff from the 80s and 90s (also a few current things).  You can purchase lots of custumization options for Player (yes, that's his name), including hairstyles and hats.  You can even play as unlockable characters in the Free Roam.  One last small touch (since I like those so much) that I loved was equipping the "Biffman" suit and using "Biffarangs".  When you attack with them, it bothers to write out the Adam West Batman sound effects.  Yes, it is as awesome as it sounds.

So, last and not least: is it fun?  Yes.  Even though there is lots of frustration with the challenges and some missions, the GTA-like structure of the game means you can just run people over until you feel better.  Or just wander around finding parodies.  Getting the PSN version is what I'd recommend if you ever think you will get a Vita, since you get a "twofer".  In closing, what I really want to say to everybody is:  If you grew up  in the 80s and 90s, you need to at least try this game!  There's so much content and so many references crammed into the game, this really is a love letter to 80s gaming, so go ahead and read it.

Wednesday, October 17, 2012

Rental Review: Borderlands 2

Thanks to a promo from Redbox, I was able to snag Borderlands 2 for just over a day.  When she wasn't working, I went co-op with my wife for half of that time.  She suggested that I should write up small review for it.  So even though I have yet to get a review copy, I can still give a quick review.

Graphically, it looks very similar to the first.  If you didn't like it before, you mind isn't going to change.  One thing I liked was the setting.  Instead of the deserts of Pandora, you are in the tundra of Pandora.  I hope the whole  game doesn't take place there.

The gameplay is very similar to the first as well.  The controls didn't change much, which is good.  They were fine last time.  The skill trees for each character are vastly improved, however.  A lot of the high-tier skills actually change how a special move works.  For example, Axton (the Commando) can get 2 barrels on his turret, have 2 turrets, have the turrets stick to walls and ceilings, and even have an aoe nuke when he summons it.  Also, the Siren plays much differently than the first game.  I still say they should have just picked another name for the class, regardless of the 6 sirens in the galaxy crap (even though everyone can make as many as they want...).

The sound is still good.  Fitting music, and the voices are great....well, except for Scooter.  I'm sure it's not the same VA as last time, which is a shame.  The character is still awesome, but I miss the old voice.

Overall, the game is still fun.  Co-op was a blast, even with the scunched screen.  Thankfully the bank is build into the main game and not part of one of the worst DLCs in history.  Also, a small bank that is cross-character.  Yes!  One complaint I have is all the returning characters.  Granted, I wanted the last game's players back in, that's fine.  But they reuse Ned, Marcus, Tannis, Crazy Earl and probably others.  I felt they had enough time in the first game that I would be ok if they didn't really show up.  Especially Crazy Earl.  Why the hell would all these characters just happen to move to the same area that you explore?  It feels forced.  Overall though, great game that I look forward to getting.  Eventually.  When I can afford it.  Which will be when it's like $20.  Ugh.

Tuesday, October 16, 2012

Quick PSP Impressions #3


Here is the last batch of impressions from the glut of PSP games that I got a chance to play somewhat recently.

Z. H. P.
This was a game I wanted to pick up after seeing the trailers for it, since I love NIS.  The plot is funny, but a little too much "let's make fun of this poor sap you play as" for my taste.  The writing is good, though.  The game is a dungeon crawler, similar to Pokemon Mystery Dungeon.  The power up grid was big and I could see lots of potential min/maxing there, but it also seemed a bit more complicated that it should be.  It was kinda fun, but I never had enough money (especially for my Prinny wife), and the weapons ran out of durability too quickly for me.  I would pick it up if the download went on sale for $5 or so, but I was a little disappointed in it, to be honest.

Cladun x2
Like Z.H.P. above, this is a mystery dungeon style game.  I actually enjoyed it a bit more, though.  The movement is free roam (as opposed to Z.H.P.'s grid based) and feels more fluid.  The combat was faster, the player can dash and slide while running around.  An added plus was that you can customize your character when you start, and fully customize them later.  Party members and magic circles was almost too confusing, but I understood it pretty quick.  I was looking to pick this one up sooner rather than later, but I ended up picking up Legasista for PS3 instead.  It is basically the PS3 version of Cladun with high-res graphics.  I'll see how I feel after I beat that game before revisiting the idea of picking this up.  Also, I read that transferring the character creation data to the Vita is a pain in the rear.

Last and least is a game called Venus and Braves.  I really didn't like it, which is sad because the PS2 one looked great.  The PSP one was supposed to have Tales characters thrown in too, but I'm not going to get that far.  It took too long to get to a save point, the battle system seems needlessly complicated and...well, I just didn't have fun in the 30 mins I played.

If you would like more in-depth impressions of any of these titles, let me know in the comments and I can write them up, time permitting.  Thanks.

Saturday, October 13, 2012

The Last Few PAX Impressions

A few weeks ago I was at the Penny Arcade Expo (PAX), and checked out a few of the upcoming offerings.  A few impressions will be written right here, a few will be with our friends at the XPound, and the rest will be podcasts on YouTube (mine and the XPound's).  Sorry to send people all over the place for this stuff, but I wanted to give some exclusive content to different places.  I have to spread the word, so here are a few impressions from some games at PAX.

Lord of the Rings:  Guardians of Middle Earth (PC)
Do you like League of Legends, but wish it had more Gollum?  Then this might be the game for you.  As far as I can tell, this is DotA with the Lord of the Rings IP.  If either is your thing, you probably already know more than I do about it, and if not, check it out.

Ragnarok Odyssey (Vita)
I actually like the 2 weeks I played of Ragnarok waaaaaay back in the day, so I was interested in checking this out.  It is a 3D action RPG set in the Ragnarok world.  I started in the middle, so I don't know yet if there are classes or player customization, but I hope so.  The game was pretty fun, as it played somewhat like Phantasy Star Online 2.  While the DS Ragnarok game seemed more faithful to the PC game, this was definitely fun.  If I had a Vita, I would pick it up.  Well, since I will eventually get a Vita, I will pick this up at some point.  I hope it has some multiplayer, but that it isn't necessary, since I doubt I know anyone that will play this.  (Get on that, DTJAAAAM!)

Street Fighter x Tekken (Vita)
I knew it would start off well when I kept trying to press the right analog nub as the X Button, haha.  Anyway, it played ok, but the sticks kept getting in the way while I was trying to play.  For some reason, it didn't feel as smooth as UMvC3 on the Vita.  Also having to use the shoulder buttons makes it more complicated that its console brethren, since you can't just plug in an arcade stick if you want.  Even though you have to buy the extra characters for those versions, there are better ways to get your SFxT on than the Vita version.  Heck, there are better ways to take a fighting game on the go (MK9, UMvC3, etc.) than this.

I also tried out Fruit Ninja for the first time, so I could get a code for the 8bit "expansion".  I have the Kinect version, but have never gotten around to playing it.  I tried the Ipad version, and it was kinda fun.  I see why people were all over that game...about 2 years ago, haha.  I'll have to start the XBLA version soon.  I also tried an indy game, that unfortunately I don't remember the name of.  It was a lot like the first Legend of Zelda, and it even had a survey in the demo so the guy could improve it.  I wish more demos actually had that in them, but only if the right people pay attention to them.