Wednesday, October 10, 2012

A Few Quick Notes

I finished playing the Kingdoms of Amalur: Reckoning DLCs (Dead Kel and Teeth of Naros) and I really liked them.  Well worth the asking price if you do all the quests there, and even better if you can snag them on sale (which I did a few weeks ago).  At first I though Dead Kel was a bigger area than Naros with less quests, but more quests open up as you do the main story of it and several open up after the keep is completed (probably the coolest house in the game).  Naros was great as well, although a little predictable.  Of course, I do really like floating cities, so that could explain it.

Thankfully I might be getting a part time job for the Christmas season.  This will be great, since we might be able to go from losing $400+ a month to losing...well, hopefully nothing, but we will see.  Don't worry, I will still be a S@HD Gamer!

Last and certainly not least, I'm happy that a European RPG called "Of Orcs and Men" will be coming out in the US.  The trailers look really cool, and the game looks fun.  Also note that I loved Two Worlds 2, Divinity II, Risen and Arcania, and it looks like it will fit right in.  As much as I'd love an Xbox 360 physical disk version, US seems to only be getting PC digital and PSN releases.  I'm ok with that, and we'll see if I can get a review copy of that!  Wouldn't that be sweet?  Trick question, of course it would.

Monday, October 1, 2012

Realms of Ancient War Review

Welcome to Monday night R.A.W.?

As an avid RPG and Action-RPG player, I'm always on the lookout for new games in the genre.  So when I heard about about Realms of Ancient War, I knew I wanted to check it out.  I dragged along my "Player 2" for all the hacking, slashing and dungeons we could handle.

Let's start with the graphics, since you will likely see the game first.  The graphics are good.  The style is a little more dark and gritty (think Sacred 2), as opposed to the more cartoon-y style of Torchlight and Arkadian Warriors.  And I do mean dark.  I had to turn up the brightness a few clicks so I could see everything.  The environments are very detailed and unique.  They aren't randomly generated, and that shows with how nice they look.  There's lots of little details that I like, too.  For example, in the desert there are scorpions that roam the sands (sometimes too many, though) and flies buzzing around corpses.  Lastly, the armor that you can wear in the game looks cool, but several pieces look the same on all three characters.

The best way I can describe the sound is average.  The music fits, but isn't memorable.  Voice acting in the game is average as well.  While it isn't the greatest you have ever heard, it gets the job done and the voices fit.  One problem, however, is that there isn't a noise when your weapon hits the enemy.  This can lead to confusion on whether or not you hit an enemy.  It also lessens the impact of an attack, making the combat less visceral.

Now we get to what I think is the best part of the game.  Each skill/attack is custom mapped to a face button on the controller, and a flick of the right stick shifts the palette to another 4 skills.  The part that really stands out to me is the "Focus" skills.  Once purchased, these will be linked to the prerequisite skill and activated by holding down the corresponding button.  This will not affect the cool down of the the prerequisite skill, so you effectively get more attacks attached to the limited face buttons.  I really like this idea!  Plus, I got to annoy my wife by always yelling "Hadoken!" when using the Focus skill for the Mage's fireball attack.

You might be wondering why I said "cool down" earlier.  All skills in the game require mana and have a cool down.  I understand your hesitation, since I had it too when I learned about it, but it is actually pulled off really well in this game.  While melee and ranged attacks take mana and have a cooldown, they take very little and are ready instantly so it's not an issue.  Mana regeneration is also really high because all skills take it, meaning I actually use my skills instead of hoarding my MP.  And with the hordes of enemies you have to fight, you will need to use all the skills you can.

Will you fight lots of enemies?  Yeah, you could say that.


Of course, not all is perfect in this realm either.  A mini map would have been really useful, as would a dodge or block maneuver.  With how quickly you can get trapped and/or die, this would have literally been a life saver.  Since the skill palette swap is mapped to the right analog stick, there is no camera control.  This wasn't as bad as I thought, since I would've only liked to rotate the camera in a few instances.  Also, the experience gain seems very random.  You cut through hordes of enemies for seemingly little experience, only to level up when you least expect it.  Last but not least, I would like the skill descriptions to have actual numbers instead of vague wording.  What can I say?  After playing RPGs for years, I like my numbers.

Each stage takes about 30 minutes your first time through, if you are looking for all chests and whatnot.  Length-wise, the game is good.  It doesn't drag out and it's not over in an hour, leaving me feeling that the length was about right.  If you are interested in the achievements, your time will triple since you have to beat the game with all 3 heroes for one of them.  The rest of them aren't very hard or lengthy, which can be good news if you are a gamerscore hunter.

Lastly I'll talk about the co-op.  I had lots of fun with it.  This style of game is always more fun with another player, and this is no exception.  If you have a buddy to play with, I would say it's worth the $15.  With two people to battle the hordes of monsters, the game is made easier.  Death isn't as strict, since if the other player can survive for five seconds, the dead player will resurrect instead of just paying a lifestone and heading to the checkpoint.  Unfortunately in that situation, the camera will keep the dead player in view, so you can get trapped while trying to live those precious few seconds.

While a lot more fun, the co-op is not perfect.  For whatever reason, there is no online play, so if you don't have a buddy nearby, that may be a deal breaker.  If you can only play this game solo, definitely check out the demo first or wait for a sale.  Also, the second player isn't saved, so they lose any loot/money that they carried when you end the game.  There is a workaround, but it would have been better to just have another save of that character, or to just use any other character's save.  So while online co-op would have been nice, at least there is couch co-op, which unfortunately most companies forget about.  Some of us actually have someone in our house to play with!

To end here I'll leave you with a story.  To try out the co-op, I enlisted the help of my wife.  We've gone through lots of two player games over the years, so I knew she would want to try it out with me.  When we started out, she lamented the camera controls, the only saving after a level, and that it didn't save the second player.  The longer we played, the less she mentioned them.  The next day when she came home from work, she had a big smile on her face while asking, "So, are we going to play again?"  I wasn't the only one who really liked the co-op it seems.

Friday, September 28, 2012

New Review Coming Soon!

It's been a few days, and thankfully I've been busy.  I recently beat Lord of the Rings: War in the North, so I'll likely write some more about that soon.  Also, thanks to Focus Interactive (side note: Of Orcs and Men looks cool), I will have a review of R.A.W. (Realms of Ancient Wars) soon!  I'm also finishing up a new Late to the Party review and some more Monster Hunter Tri Chronicles videos.

Sunday, September 16, 2012

Quick PSP Impressions #2

Here is the second batch of impressions from the PSP games I played recently:

Kamen Rider Fourze
I haven't watched any Kamen Riders past Decade, so I don't care much about W, OOO of Fourze.  Mostly, I just wanted to play as all the other riders, and this game delivered that.  There doesn't seem to be much story, just arcade and some challenge matches to unlock other characters.  The combat doesn't seem too deep or difficult, but maybe I just don't know how to play it very well.  Kind of enjoyable, but I'm glad I wasn't the one that bought it.

Tales of the Heroes:  Twin Braves
After hearing of this game and watching the trailer, I knew I had to try it.  However, after playing it...it is actually good.  The game is a hack and slash RPG with Tales characters, and they have 2 playable characters from each game.  Good character selection, but a few too many sword users.  There is 1 attack button, and up to 4 equipable special moves at a time.  The moves are nice, some much more useful than others, but the combat feels a bit shallow.  I was hoping they would copy the Dynasty Warriors style of combat rather than Sengoku Basara.  Once you beat it with a given character, you unlock their partner for the "comical scenario".  I haven't done very many of these, but I have beaten all the regular story levels, unlocking all the characters.  Each story has 5 stages, and there are only so many levels.  More variety to enemies and stages would have helped the game out.  These really stand out when you go through all 12+ characters in quick order.  I had a lot of fun playing it so far, but burnt myself out for awhile, since there isn't much variety.  Still, it's a shame that it won't likely see a western release.

Queens Gate Spiral Chaos
Yes, I tried this fan service game, and I'm even admitting it!  The obvious pandering to their crowd aside (or maybe partially because of it), I really enjoyed this game.  I'm a sucker for strategy RPGs, crossover games, and RPGs with fun battle systems.  This had all three.  It's fun to pick out different attacks to find the best combination for each character fight.  I like that you can get extra attacks (and sometimes damage) when you break a piece of the enemy's armor.  The characters available are cool, and I am tempted to learn more about the characters I use that I don't know about.  I do have a few complaints, though.  First, the shallow one.  Less Flonnes and more Priers.  Second, sometimes the bonus attacks don't do damage, which can mean the difference of killing an enemy or not.  Some battles take a bit too long, and I really don't like it when they just dump many enemies on you in the middle of battle.  The combat is fun and the character selection is great, so try it if you like SRPGs and can get past the fan service nature of the game.