Thursday, October 25, 2012

Of Orcs and Men: Review

Recently, Focus Interactive added another game onto the PSN.  It is the downloadable version of their latest RPG, "Of Orcs and Men."  It sounds really neat to play out the familiar orcs vs. humans story from the side of the orcs.  Let's jump into the Stay at Home Dad Gamer's review of:


I think the graphics are well made.  It definitely uses the more "earthy" tones of gray and brown you see in many western RPGs, but thankfully there are numerous orcs and goblins running around to add splashes of green.  The orc models look muscular and detailed.  You can clearly see their bulging muscles, veins and the like.  The settings also look appropriate.  Sewers have a damp and slimy appearance while castles look cold and dark.  I really like the look of Arkail's armor, too.  Armor all looks unique and interesting with lots of small details.  At first I wasn't sure I liked the smoky look the screen took while Styx was in stealth mode, but it quickly grew on me.  One thing I'd like to add: while these aren't the best graphics I've ever seen, I haven't encountered any texture pop-in or loss, which is a plus.

The music is what you would expect from a fantasy game.  Sometimes the battle music sounded a little weird, as though there was random woodwind instruments thrown in.  Now for the voices.  Main characters Arkail and Styx sound great.  They sound their parts and deliver the lines exceptionally well.  The other characters range from ok to not-that-great.  They don't talk near as much as the two main characters, so it doesn't bother me much.  The only thing I don't like about the audio is the sheer amount of F-bombs.  When playing around my kids, I had to turn the audio down low and skip dialogue that had "adult language" near the end (so I had time to read it).  I guess it could fit into the game's world (that our swear words exist), but I honestly didn't expect it.  I learned to work around it, but just be aware that it's there in case your time to play is when rugrats are around.

"Stick to the story, we found him like this."

It looks and sounds fine, you say, but how does it play?  I will first admit I thought this was an action-RPG, even after watching the trailers.  After playing I realized it's a lot closer to a traditional RPG.  You can drastically slow down time to select a queue of up to 4 attacks and targets.  This allows you to tailor-make attack chains and coordinate attacks between the two characters.  A simple button press switches which character you are controlling.  When you close the attack wheel, time resumes and the attacks are carried out.  It took me a while to fully get used to the combat system.  I actually like it, since it seems drastically different from most other games that I have played.  You get some variety to your skills, and can custom-make chains based off what you need at the time.  Do you need to hit lots of guys, or stun and debuff a single target?  It's your call.  Also you can just hit the X Button and it will fill in the generic "attack" option.

Admittedly, the battles can feel a bit like a crap shoot.  With Ark and Styx, I could easily take out small groups of 2 or 3, but 4 could be troublesome early on.  Once I had an AOE attack that didn't instantly fill my rage meter (or close to it), I could comfortably take out up to 6.  Just for reference, there are several fights that have you facing 8 or more enemies.  With the proper micromanagement, a bit of luck and a strategic assassination, few battles provided frustration to me.  Realistically, if you dodge/deflect a blow, who is targetted and if you hit can change the flow of  battle drastically, so that "bit of luck" seems more important here than in most games.  That's my only real complaint with the battles.  Sometime I would get destroyed in a fight with 5 guys, and next I defeat 7 without even losing 1/4 of my HP.

There are many side quests to do, but most areas are corridors, so there isn't much exploration.  You might need to do 2 play-throughs to get all the trophies, unless you start on the hardest difficulty setting (I don't like to do that) or do a little saving/reloading.  I like that armor is upgradable with "trade point", since you don't carry cash, making a good piece of armor better.  It would have been nice to see how the upgrade will improve the armor before doing it, though.

Going by the trophies, there are five chapters in the game, and the first took me about 8-9 hours.  My compulsive nature had me do all the sidequests.  Chapter 2 was about 4-5 hours, however.  The game seems to be a bit on the short side.  "Of Orcs and Men" sells for $49.99 on PSN, which is a decent price for a new release, and an RPG at that.  Total time playing through the game I estimate to be around 30-40 hours, so you can do the math and figure if that's enough time for your money.  I know I've paid more for games that don't last me as long (*cough*cough*godofwar*cough*), so I'm fine with the length of the game.

"Remember when I said I'd kill you last?  I lied."

What about the trophies?  A good chunk of them are for finishing the chapters and the many sidequests in them.  Others are for doing normal things in-game, like maxing a skill tree or equipping a full set of upgraded armor.  None seem really hard to get, or require you to go a lot out of your way.  I would like to note that the numerous side quest trophies are missable, since you move on from the areas.  Just be sure to talk to all people in the hubs if you care about "catching them all".  The only trophy I would see myself having difficulty with is the gold for beating it on the highest difficulty setting.  Knowing how to play and what skills/stats to choose would make it doable, if not time consuming.

All in all, I am having lots of fun playing Or Orcs and Men.  The battles might still sometimes feel a bit random if you win or lose, but I still like playing it.  The story is interesting to me, the characters are good, and I really like wading into a group of humans, swinging my club around, and laying them all out.  Once you get used to the intricacies of the combat system, hopefully you will enjoy it too.

Sunday, October 21, 2012

Under the Weather but Working

My review of "Of Orcs and Men" will be up soon.  I've been sick the past few days, right on the tail end of my parents visiting.  I was glad to see them, since my mom will go into radiation therapy soon (ugh) and won't be able to come visit for a little while.  I'm also very happy to have picked up a part time job.  As stated before (I think), it's 10-20 hours a week, and seasonal, but I'll happily take it.  It's actually a new store for the company, so they will keep about half of the seasonal people to actually work there.  That's a better average than any other place I worked seasonal for, that's for sure.  We will see how that goes.

Friday, October 19, 2012

Retro City Rampage- SAHD Review

Thanks to VBlank, I got my hands on a copy of Retro City Rampage to review, so let's dive right in!

Once this thing hits 88mph...


Easily the first thing you notice is the super retro graphics.  If you don't like that style, then A. you didn't play games in the 80s and B. this isn't your game.  For the rest of us, this is a faithful throwback to the games of yesteryear.  I like the 8 bit style, but my favorite by far is the Nintendo-looking cut-scenes (see the next picture below for an example).  I loved those on the NES, and they look just as good here.  Another great thing included in the game are several filters.  It can change the arcade cabinet frame (if you have it), and slightly change the graphics to emulate the old systems. My personal favorite is the gameboy filter.  The playable screen is smaller, but it looks exactly like an old Gameboy game, and the music and sounds even change!  I'm a fan of small details, and the attention to detail in the filters gets my approval.

As is the case with the graphics, the music is also very retro.  They sound just like they came right out of an old NES game, which is a perfect fit.  Another cool touch is the different radio stations in the game when in a vehicle.  There's actually a fair bit of music in this game, which I did not expect.

The controls are pretty good.  The only issues I have is the auto targeting (hold attack) sometimes picks a seemingly random target.  Also, at first I had the vehicle controls on manual, which was very awkward.  You turn the car based on it's orientation, which works when not in top down, non rotating view.  After switching it to automatic, the vehicles controlled exactly how I wanted, so that problem was solved fairly quickly.

Da da da duuuun!

Another issue I have with the game is the difficulty spikes.  A few missions were completed with no difficulty, but a few had me swearing at the screen.  Occasionally, this was because the mission objective was not clear.  An example:  the mission said "Use dynamite to clear traffic".  I have a timer, but what it wants is for me to blow up 20 cars.  This counter is up at the top of the screen and didn't stand out until I looked around trying to figure out why I failed the mission the first time.  This problem also occurs in the arcade challenges.  Most start out with some objective that may or may not help you understand what you have to do to score/get medals.  It's frustrating to be sure, and there's no extra help in the game.  Very retro to a fault.  Getting the trophy for getting all golds will involve a lot of retrying, that's for sure.

After doing the first few missions, I saw my completion percentage was in the teens.  That was a bit misleading, since there are over 60 missions to do and many "arcade challenges".  Usually these involve using a certain weapon to get x kills or y points or other various timed challenges.  I like that these can be done on the map, or from the main menu, if you are just looking to get those gold medals without tracking down its location after unlocking it.  While some of them are frustratingly difficult, there's lots of other stuff to do to blow off steam (read: run over tons of people).  There's even an arcade that has 3 parody minigames and several collectibles (my favorite is the invisible walls).  Just like the GTA games, there is a huge chunk of things to do, or even just spend time screwing around.

If you buy the game on the PSN, you get the PS3 and Vita versions, which is amazing if you happen to be one of the 10 people who has a Vita.  A great touch is the Free Roam mode gives you max money to start, which means you can buy weapons and other crap to your hearts content.  That's great for pick up and play.  The trophies have several "get them for doing next to nothing", but several involve skill.  I'm not likely to get the gold medals on all challenges or a 99x multiplier, but the rest should be obtainable for most gamers.

Yes, paper boy.  Yes, they still try to kill you.

If you enjoy parodies (which I very much do), I think every screen of this game has some sort of reference to something else.  Some are far more direct than others, but I didn't feel they were forced, since the point of the game is to make reference to tons of stuff from the 80s and 90s (also a few current things).  You can purchase lots of custumization options for Player (yes, that's his name), including hairstyles and hats.  You can even play as unlockable characters in the Free Roam.  One last small touch (since I like those so much) that I loved was equipping the "Biffman" suit and using "Biffarangs".  When you attack with them, it bothers to write out the Adam West Batman sound effects.  Yes, it is as awesome as it sounds.

So, last and not least: is it fun?  Yes.  Even though there is lots of frustration with the challenges and some missions, the GTA-like structure of the game means you can just run people over until you feel better.  Or just wander around finding parodies.  Getting the PSN version is what I'd recommend if you ever think you will get a Vita, since you get a "twofer".  In closing, what I really want to say to everybody is:  If you grew up  in the 80s and 90s, you need to at least try this game!  There's so much content and so many references crammed into the game, this really is a love letter to 80s gaming, so go ahead and read it.

Wednesday, October 17, 2012

Rental Review: Borderlands 2

Thanks to a promo from Redbox, I was able to snag Borderlands 2 for just over a day.  When she wasn't working, I went co-op with my wife for half of that time.  She suggested that I should write up small review for it.  So even though I have yet to get a review copy, I can still give a quick review.

Graphically, it looks very similar to the first.  If you didn't like it before, you mind isn't going to change.  One thing I liked was the setting.  Instead of the deserts of Pandora, you are in the tundra of Pandora.  I hope the whole  game doesn't take place there.

The gameplay is very similar to the first as well.  The controls didn't change much, which is good.  They were fine last time.  The skill trees for each character are vastly improved, however.  A lot of the high-tier skills actually change how a special move works.  For example, Axton (the Commando) can get 2 barrels on his turret, have 2 turrets, have the turrets stick to walls and ceilings, and even have an aoe nuke when he summons it.  Also, the Siren plays much differently than the first game.  I still say they should have just picked another name for the class, regardless of the 6 sirens in the galaxy crap (even though everyone can make as many as they want...).

The sound is still good.  Fitting music, and the voices are great....well, except for Scooter.  I'm sure it's not the same VA as last time, which is a shame.  The character is still awesome, but I miss the old voice.

Overall, the game is still fun.  Co-op was a blast, even with the scunched screen.  Thankfully the bank is build into the main game and not part of one of the worst DLCs in history.  Also, a small bank that is cross-character.  Yes!  One complaint I have is all the returning characters.  Granted, I wanted the last game's players back in, that's fine.  But they reuse Ned, Marcus, Tannis, Crazy Earl and probably others.  I felt they had enough time in the first game that I would be ok if they didn't really show up.  Especially Crazy Earl.  Why the hell would all these characters just happen to move to the same area that you explore?  It feels forced.  Overall though, great game that I look forward to getting.  Eventually.  When I can afford it.  Which will be when it's like $20.  Ugh.