Showing posts with label Gundam. Show all posts
Showing posts with label Gundam. Show all posts

Friday, January 1, 2016

Year End Wrap-Up, part 3

Games to Revisit
Getting copies of games to review is really awesome, and reviewing a game pushes me to beat it if I can in the time allotted.  However, I don't always get to play as much as I want of a game, due to actually getting the review out in a timely manner and other scheduling things (stupid real life).

Of course Monster Hunter 4 Ultimate will go here.  My buddy Mark Tatsu and I were so close to the end, and we've fought all but like 4 monsters.  If it wasn't for him getting married and other silly things we would have done it, too.  Now, I'm not advocating that he give up his life to play more Monster Hunter with me, but he definitely could have tried to work it in.  It's not like I wasn't making time for it, and he doesn't even have kids.

I've played a few visual novels in 2015, and I enjoyed them.  For Amnesia: Memories, Norn9 and Code: Realize, I would really like to get all the endings, and the platinum trophies if I could.  Another platinum I'd love to get is for Lost Dimension.  I really liked that game and would love to have enough time to finish my second run and hopefully get the rest of the trophies.  Well, maybe a third run so I can save my waifu Mana...

There are three other RPGs that I would add to the list of games I want to play more.  Omega Quintet was a game I found humorous and fun, and would love to put another 30 hours into.  Sword Art Online RE: Hollow Fragment is also on that list, since it is basically two games merged into one.  I liked it and would love to have to time to pour into it and get the platinum.  To round out the RPG list is, predictably, Disgaea 5.  I've really enjoyed the series, and I would like to devote more time to leveling up my characters and doing post-game stuff and a lot of the extra things you can do in the game.

Since I enjoy hack and slash games, I might as well include some recent Warriors games.  Samurai Warriors 4-II, Samurai Warriors Chronicles 3 and One Piece: Pirate Warriors 3 still have a handful of content I haven't completed, and I want to.  Those should be easier because it is very possible to pick up and play, and my son enjoys playing them too.  I could play with him or have him play them and grind me out some drops, hahaha.  Anyway, I'd also like to add Dynasty Warriors Gundam 3, since I haven't finished that one off and I've had it for years.  Good game, though.

Wednesday, March 21, 2012

Dynasty Warriors Gundam 3- SAHD Review

So I said I would eventually post a more in-depth review of Dynasty Warriors: Gundam 3.  The first thing to notice is the graphics have changed.  The first two were straight-up 3D models and worlds, where in this installment, the Mobile Suits are in a cell-shaded style.  I felt that cell shading was overused when it was first introduced many years ago, but thankfully it passed as being the "in" thing to do.  It does work very well with the source material, being from an anime show.  The stages are still 3D, but the two blend seamlessly together.

The newly added suits are again an improvement.  Given that it is a Warriors game, they should add some new characters to the roster to justify the price tag.  Thankfully they added Deathscythe and Duo, but it is still a shame that it took 3 games for them to be in it.  Also, several of the low tier (and not important) pilots from the second one are gone, but no one will miss them.  They've finally added some good pilots from various Gundam series.  I would like them to add some more pilots and suits from G Gundam, as anyone from that show would be an easy addition to the roster.

Also, so far it is far easier to get a suit.  In the second game, you had to find 4 different parts (1 for each section) to be able to use the suit.  Now you just need to defeat it and get a drop for the "plans" for it.  Its actually much easier now.  Also, some damage received can be recovered, similar to most health recovery systems in most shooting games.  Each suit seems to die faster, but each death only takes off a portion of a gauge, similar to the Japanese only Gundam Vs. game, or Lost Planet 2.

In addition, the upgrade system is vastly improved.  Now you get money for doing missions which is used to pay for upgrades.  In the previous game, you had to "send" a part away for a mission and it would come back improved.  It wasn't very intuitive, and thankfully is much better.

The story in this one is closer to the first game.  All characters are thrown into another world, and band together in strange groups (as in they aren't really paired with people from their own series) to figure out what happened.  Its more enjoyable than the story mode last time, which was basically replaying the plot of each respective show.  This time all the plots seem to revolve around the Knight Gundam, which is a great addition to Musha and Musha mkII, from the previous games.

The one thing I don't think that has improved is the levels.  They are very similar looking to levels from the last two games, but the corridors connecting them are more rigid.  While dashing through them, I get caught on corners that don't seem to be there fairly often.  The levels also seem smaller, less interesting, and many "tactical rooms" don't connect to others, making it a chore to take them all or get to an ally in need of assistance.

Overall, as much as I liked the first two Dynasty Warriors: Gundam games, the third is even better.  A better roster, better upgrade system and non-rehashed plot make this a good game.  I have had lots of fun with it so far, playing for about 40 hours.  I'm not even halfway through with all there is to do.  Even the online is kinda fun.  Not bad for $20!