Showing posts with label xblaze. Show all posts
Showing posts with label xblaze. Show all posts
Wednesday, March 23, 2016
XBlaze Code: Embryo (PC) Review
Many moons ago I reviewed XBlaze Lost: Memories on the Vita, which was a visual novel set in the BlazBlue universe. Unfortunately, I had not played the previous game, Code: Embryo, so there were gaps in the story that were likely filled in there. Now that XBlaze Code: Embryo has been released on Steam, I have a chance to review it and see the story from its first perspective.
While the art for the game looks good, it ends up looking a bit jagged. This is because the aspect ratios that it has don't quite match my monitor. If I run it full screen, then the edges are cut off slightly, but windowed mode compresses the look to be jaggier than it should be. I'm sure it would look really good on the correct screen size. I mostly used a controller because I prefer it, but the keyboard worked just fine. If you do want to use a controller, plug it in before booting up the game.
XBlaze is a visual novel, so there is a lot of reading involved. Many of the lines of dialogue are also voiced, which is really nice. Instead of a more traditional choice-based system to determine the story route, it is handled by what articles you read on the in-game news feed, called TOi. The TOi contains the info on the different characters (and updates it accordingly) plus different news articles from around the area that add some extra depth to the world. It's a unique system for choosing routes/endings, and is a really neat idea. Well, mostly.
The system does have a few drawbacks. It can be very easy to miss when new articles appear if you are getting invested in the story. If you are worried about missing one, you end up checking the TOi every scene or so, which kind of breaks the immersion. I would be like talking to someone who checks their phone every minute. Well, there are actually people like that, so maybe that was the point? Anyway, besides easily missing an article, missing even one that you need can ruin an entire run of the game. I didn't see any real form of chapter select, either, so you are stuck running through again if you don't make enough saves. The one saving grace is once you get at least one (non-bad) ending, you can see who has read what article to better control the ending.
Going through your first time will run about 8 hours or so (assuming you are reading and not skipping text). If you want see the other endings or fill out the extras/achievements, you will have to play through the game a few times, even with good use of saves. You can skip dialogue you have already read, which will cut down the time needed for subsequent playthroughs. There are also a few bonus routes known as the gag reel, so you get a good amount of playtime with the game, as long as you seek out a few of the endings.
XBlaze Code: Embryo is a fun visual novel. I like the idea of the TOi branching paths. I felt it could have been a little more forgiving, considering how easy it is to mess up an entire playthrough. It ran well on my PC, save for the display not matching my monitor. I will say that I prefer playing visual novels on a handheld. I like to sit or lie down comfortably while playing/reading them, so the smaller, portable consoles is what I like better for them. It is by no means bad on the PC, and VN fans should probably check the game out. While it is set in the BlazBlue universe, knowledge of that game is not required, so new people can easily jump in. If you have any interest in the follow up game, XBlaze Lost: Memories, start with this game first.
(Review code for XBlaze Code: Embryo was provided by the publisher.)
Tuesday, August 18, 2015
XBlaze Lost: Memories (PS3 / PS Vita) Review
The XBlaze games are visual novels that are set in the BlazBlue universe. Lost: Memories is the sequel to Code: Embryo, but introduces some new characters. Knowledge of the previous game is not required, but I will definitely say it helps. I have not played the original, and this was only really a hindrance the few times the game jumped ahead. Most characters were introduced well enough, and I was able to follow the plot.
However, as stated above, there were a few times where the story would jump forward without filling in what happened. I have to assume these missing bits are in the previous game, which follows a different protagonist. The story that is played in Lost: Memories is complete enough that I wasn't really lost, but it seems like some important bits were off-screened. I admit that it does make me want to play the first game to get the whole story, because the situations and characters got a lot more interesting as the game went on.
Besides the main backstory, there is another story that follows some new characters. This new protagonist is named by the player and must find her little sister in the Phantom Zone. These sections involve some walking around 8-bit landscapes and collect memory fragments to continue. You don't have to collect all of them to proceed, only 3 out of the 4, but getting all four gives you trophies. They also unlock optional memories of various characters, to give you more insight into them and their perspective on events.
The game lasts about 7 or so hours, depending on how fast you read or how fast you set the auto scroll text to be. You cannot turn off the auto scroll from the options menu, but curiously are allowed to in game. A vast majority of the text is also spoken dialogue, so there are many voiced lines. They are only in Japanese though. There isn't much replay value to the game either, as very little can be missed.
XBlaze Lost: Memories isn't bad. It's a bit short in length and light on replay, both of which are to be expected from a visual novel. The story gets pretty interesting, although there are gaps that I assume are filled in from the first game. It can still be followed, though. Platinum hunters are sure to love it for the quick and easy platinum trophy. Otherwise, it is probably best for fans of the BlazBlue universe to give it even more depth.
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