Showing posts with label psycho-pass. Show all posts
Showing posts with label psycho-pass. Show all posts

Friday, April 21, 2017

PSYCHO-PASS: Mandatory Happiness (PC/Steam) Review


PSYCHO-PASS: Mandatory Happiness came out last fall for the Vita, and is now available on Steam for PC fans to enjoy.  It is a visual novel set in an alternate Japan in the year 2112.  There is a computer system called Sybil, which dictates what your future path should be.  Everyone's feelings are quantified, and those with "clouded hue" can be deemed dangerous.  It's used as an indicator for criminals, and Division 1 is tasked with dealing with them.  To do so, they use a special gun called the Dominator.  It can either subdue a target, if their hue isn't too clouded, or, if they are beyond redemption, blast them into tiny bits.  "I am the law" indeed.

As you go through the game, you follow your chosen protagonist (either Tsurugi or Nadeshiko), and together with the rest of CID Division 1, solve some crimes.  From their perspectives, the crimes start out as unrelated, but quickly coalesce into an over-arching story that is pretty enjoyable.  Admittedly, I'd like a little more closure to one of the game's bigger mysteries, but it may be tied into a future game or even the TV show (that I still sadly haven't seen).

At many points throughout the game, there are choices to make, which will affect some of how the story plays out.  The game is great at showing you when the paths diverge, but it's not always obvious how or why certain choices would affect it.  Your choices will also affect a scene in the middle of the game where you get to know one of your colleges better, and the ending.  As noted in my review of the Vita version, my first ending felt very abrupt and out of nowhere, and felt more like an extra scene than an ending to the game.  Still, much of the story plays out similar regardless of choices.  However, there is also a mini-game to play, which lets you earn points to unlock things in the gallery and other bonuses.  It's a pretty fun mini-game, but you will have to get really good at it to get enough points to unlock everything, as the total cost is way too high.



As a visual novel, the controls shouldn't make much of a difference.  The keyboard works, but the controls felt really off, and it took me a few tries to figure out where the menu was.  It's on the "1" key, which, in my limited PC gaming experience, is kinda weird.  Once I found that, I was able to look at the keybindings.  I left them on default, which is ok once I knew where everything was mapped.  To me, the mouse is the best, as left click advances text or makes a choice, while right clicking is the menu.  Pretty much everything you would need is right there.  Plus, you can click the on-screen buttons if you wanted to set the text to auto (which advances for you when the spoken dialogue reaches the end of the line).  The Xbox 360 controller works just fine as well, if you prefer that.

PSYCHO-PASS is a fairly engaging visual novel that takes around 5-6 hours for a first run.  The two main protagonists and the branching paths give good replayability, although I wish some choices were clearer in what it affected.  I imagine the system requirements aren't too high, but the game ran perfectly fine on my i7.  Loaded quickly, too.  I'd recommend the game to any crime drama fans, as the story is well written, and the world is pretty interesting.


The Good:
Good story, lots of choices, and many ending scenes.

The Bad:
How the route changes is rarely apparent.

The SaHD:
I'm glad the real life (non-killing) Dominator sold out so I wasn't tempted to get one.  Not like I could afford it, though...

(Review code for PSYCHO-PASS: Mandatory Happiness was provided by the publisher)

Tuesday, September 13, 2016

PSYCHO-PASS: Mandatory Happiness (PS Vita) Review


PSYCHO-PASS: Mandatory Happiness is a visual novel set in a futuristic world where everyone's emotional state and potential is quantified and monitored.  People who are more prone to committing crimes have a clouded "hue" to them, and are watched and medicated accordingly.

To me, it sounds a bit like Minority Report, but without the psychics.  At least in the game, the crime is usually already committed by the time you apprehend the criminal.  Minority Report might actually be like that, I haven't seen the movie, just remembering the trailers from years ago.  The idea is really interesting though, and I do like visual novels, especially on a handheld, so it was definitely a game I wanted to try.

There is a special group of people, the Public Safety Bureau, that deal with the "latent criminals" and try to either subdue them so they can be rehabilitated, or destroy them if they are beyond help.  To do so, they have a special gun called a Dominator, that scans an individual and lets them use the appropriate amount of force.  If a person is beyond help, the gun basically paints the room with half of them.  So when I said destroy the criminals, I meant it.


When you start the game, you get a choice between two characters.  Both of them are in the same division of the mental stability police force, but they have different roles.  One is an investigator, who is like an actual cop, where the other is an enforcer, who is someone that is a borderline latent criminal.  Since they are close to being criminals, they know how a criminal would think, and are also used as front line fighters.  When not in use, they have to be almost constantly supervised by the investigators so they don't go rogue and become what they hunt.  With such diverse freedoms, both characters have different roles, thoughts, reactions and choices in each of the similar scenarios.

Since the game is a visual novel, most of your time is spent reading.  At several points in the story, you will be presented with a choice, and this choice affects how the story progresses.  Some choices might seem trivial, but it becomes apparent early on that they have a lot of weight behind each and every one.  The game is also helpful in that it shows where the story branches off, but showing a pop--up on the right side of the screen.

It actually shows a few things over there, but that's the only one I could really figure out.  The rest just kind of happen, with no explanation what they are or what they mean.  There are ones that show a portrait and fill up what looks like a health bar.  Some show your character with an up arrow.  Any kind of tutorial or information about this would really help, since I'm sure they are somewhat important.  The instruction book isn't any help in that regard either.


So while it does show where the story diverges, I'm not always fully sure why.  Which choices affected it?  I still made it through the game just fine, but I would definitely like to know more about changing the route to see other endings, scenes and get trophies.  There were many times where I stopped and though about my choices, and what it might change.  This was especially true when prompted about taking the supplements to clear your hue.

I enjoyed the story in the game.  It was mostly satisfying, even with the few predictable parts.  It also took me a bit to keep all the characters straight, but I was fine by the middle of my second playthrough.  However, without spoiling anything specific, it seemed like the game was building toward something that just didn't resolve.  Also, one character ending I got (which it said was a 'true end') felt random and abrupt.  I don't know if this ties into the TV show, or maybe is explained in another route.  It's also possible that it's a preview of a sequel.  It didn't ruin the experience, but it also didn't sit right with me.

There's also a mini-game to play where you slide matching number tiles to add them together.  It's surprisingly fun.  It isn't too hard to grasp, which is good because they tell you next to nothing about how to play it.  It can get pretty hard in the later levels, though.  The points you earn in this game are used to purchase the picture still and voice clips from the cast.  You get a lot of points for completing levels of the game, which is good because you need a ton to buy all the extra stuff.

Honestly, I haven't seen the dude on left and I went through the game twice.

PSYCHO-PASS: Mandatory Happiness is a visual novel, so it only takes about 5-6 hours to get through.  However, having two selectable characters and many branching routes gives the game a lot of replayability.  There were more changes going through a second time than I thought there would be, which is a welcome surprise.  I haven't seen the show yet, and had no real difficulty following the story, other than sometimes confusing character names.  I am definitely going to watch some episodes, as the game has me interested in it, too.  I would definitely recommend crime drama fans and visual novel fans try out PSYCHO-PASS.


The Good:
Visual novels are always welcome on my Vita, and the story was really good with lots of choices to make.

The Bad:
Even though it plainly shows when a route changes, I have no real idea what decisions affect the path and ending.  Well, except the bad ones, those are pretty apparent.

The SaHD:
There was a company taking pre-orders for an actual Dominator gun, with many LEDs and even motors so it would transform.  It looked almost as awesome as it was expensive.

(Review code for PSCYHO-PASS: Mandatory Happiness was provided by the publisher)