Showing posts with label goddess black heart. Show all posts
Showing posts with label goddess black heart. Show all posts
Friday, May 13, 2016
Hyperdevotion Noire: Goddess Black Heart (PC) Review
Hyperdevotion Noire: Goddess Black Heart is the PC version of the previous PS Vita release of the game (review for that here). While the other Neptunia games are RPGs, Hyperdevotion Noire is a strategy RPG, like Disgaea or Fire Emblem. Instead of the usual 3D representations of the characters, the game uses a chibi (big head, small body) style.
If you have played other SRPGs, then the battle system should be largely familiar to you. Your movement is on a grid with ranges defined by # of panels. You can move and use an action during your character's turn, and repeat for all of your characters. The enemy will then be able to do the same with all of their units. Normal attacks can be met with a counter attack, and the damage and chance of each is listed when selecting a target. In that respect, the game hits all the right points.
Since this is a Neptunia game, the main CPU girls can transform into their goddess forms. While it only lasts a few turns, each one can move and attack twice while it is in effect. It adds some more tactics to battles, since you can use it early to try and rush, or save it to turn things around. The other characters don't get access to these, but they have many other uses that can be just as important, such as healing or ranged attacks.
Noire will require some grinding, but not for every map. There are side quest maps that can be done multiple times, and you will likely need to. At this point, that is par for the course in Neptunia games, but bears mentioning each time for the benefit of any newcomers. Other than that, my biggest gripe is with some of the levels themselves.
To set itself apart from other SRPGs, there are gimmick tiles that have various effects. Some are moving platforms to get to other parts of the stage, but most are hazard tiles. Any CPU forms are flying and are not bound by these, but in any other instance you are stuck dealing with them. If you hit a damage one, it will automatically end your turn. Gee, thanks! As an even bigger PITA, enemies don't seem to be affected by them at all.
I played the game for a few hours, and it ran fine on my i7-4790/16GB ram PC. Since the game isn't action-oriented, it played just fine with the keyboard and mouse. The standard button config was a bit strange to me, but again, you don't need to find anything really fast so it wasn't an issue (they are listed at the bottom of the screen most times). I tried it out with a normal Xbox 360 controller, and it worked just as well. Make sure you set that you are using a controller in the menu though. I had not, and while it worked fine, it liked to make my mouse cursor jump to anything I would normally have to click. A minor annoyance, but worth mentioning.
While not the best SRPG I've played, Hyperdevotion Noire is fun. It's not without its faults, but I'd recommend it to fans of the Neptunia series or SRPG fans.
The Good:
Competent SRPG, and I really like the new characters based off of various game series.
The Bad:
Like other Neptunia games, there will be some grinding necessary in HD Noire. My biggest complaint is with the gimmick tiles in battles, since they don't seem to affect enemies. That's bunk, dude.
The SaHD:
So after a Noire game, we get a Blanc one. After Blanc, we get...Iffy. What?! I think you forgot one there...
Also I think the names are getting longer the more the series goes on. I'm scared what will be the titles of these games in a few years.
(Review code for Hyperdevotion Noire was provided by the publisher.)
Saturday, March 14, 2015
Hyperdevotion Noire: Goddess Blackheart (PS Vita) Review
Noire, from Hyperdimension Neptunia fame, is now starring in her own game. Instead of a normal RPG, this time it is a grid-based strategy RPG, like Disgaea or Final Fantasy Tactics. Accompanying her is not only her console rivals/friends, but also new characters made to represent famous game franchises. Instead of fighting her rivals in a console war, Hyperdevotion Noire: Goddess Black Heart instead focuses on recruiting the generals to unite the land.
While the characters are the same as Neptunia, this game has some very big differences. Character models are super-deformed, with their big heads and little bodies. Instead of Gamindustri, Noire takes place in Gamarket. Battles are no longer old school turn based combat, but instead take place on a grid. At least the CPUs can still transform in battle... if only for a few turns.
One big thing that sets it apart from other SRPGs are the fields themselves. Not content with just having a battle area, a lot of them have traps or gimmicks to them. These include moving platforms, pitfalls and areas that damage you when you move on them. While these are a cool, unique idea, they are too in favor of the enemies. Stepping on the damage zones will end your turn as well as damage you. Ugh. Most enemies you fight on these stages can float, so the floor doesn't damage them. Or it just doesn't damage them anyway, because...reasons? The CPU forms can float, but it is temporary, situational, and not all of your party can do it. If it affected the enemies, it wouldn't be so bad, but it's too one-sided for my taste. Plus, enemy attack ranges are better than yours. At least that's legit, since the main games do that frequently. Still, cheesy does not equal difficulty!
Noire contains some of the various systems from the Neptunia games, but tweaked a little to fit in with the different style of game. Blueprints are still used to add new items to the store, but they are usually obtained as battle rewards. It's also harder to know where to get the items you need, since some are drops from enemies, some are quest rewards, and the rest are from treasure chests in the battles. In previous games, you could see what enemies and even what items were obtained from each dungeon. Now, you just have to remember or look it up. It's not horrible, just very inconvenient if you are missing a certain item, and have to figure out where you get it.
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When Peter Moore talked about Wii360, this is not what he had in mind. |
Instead of quests like the main series, Noire has extra battles to complete. Completing them will reward you with extra items, and usually a blueprint, so it is worth doing them. They are all repeatable, just like the story battles. Actually, re-doing a story battle gives new items, so it's best to do them again too. It's a nice and convenient way to level up, but it's really a product of not having areas to run around in or random battles. I like that you can repeat the story battles, but I feel it's also a cop-out to pad the game's content. You will probably end up doing each battle a few times to grind some levels, since Noire also takes that from the main series. I didn't have to grind for every battle, but there were a few that necessitated an extra level or two to make it through.
I really like SRPGs, and Hyperdevotion Noire is no exception to that. It's a fun game, even though it has its flaws and frustrations. It's still a silly take on the gaming industry, although this entry seems a bit more serious than the rest. Not that serious, though, as the humor is still present. I like the characters focusing on game franchises rather than consoles, as that opens up a lot of new possibilities. If you don't mind some grinding or uneven odds, and like either the Neptunia series or SRPGs in general, I'd recommend trying out Hyperdevotion Noire.
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