Disappointments of 2015
In my reviews, I try to find some positives in the negative and some negatives to the positives, but there were still a few things that were disappointing in the world of gaming in 2015.
The biggest one to me was The Elder Scrolls Online. I'm a fan of Bethesda's games, and while I wasn't initially sold on an MMO version, I figured they couldn't mess it up completely. Well, I was pretty much wrong. The game did have a massive amount of content, I will give it that. Pretty much every other aspect was messed up or ruined, though. The game just didn't feel like an Elder Scrolls game at all, but an MMO with an Elder Scrolls skin. Combat didn't feel right. Stealing was a pain, and you couldn't do the tried and true reload if you messed up. The fact that you had to pick a class just runs against all the series has established. I wasn't looking forward to the game too much, and it severely let me down. I really regretted buying the game at all, let along paying full price for the monstrosity. My wife was able to stomach enough of it to get our money's worth, but I just couldn't bring myself to play it, and I tried several times.
Most of my other disappointments were minor compared to a whole game, but the main reason I was looking forward to playing some Call of Duty: Black Ops III was another casualty. I like horde modes in games, and I heard good things about the aliens one in a previous CoD game. The zombie mode in Black Ops III is just not enough, nor even fun. There's only one map unless you buy the season pass, which gives you one whole other map! Wow, what a bargain! Oh, right, sarcasm doesn't translate to text. It's dumb. Plus, you go down in three hits, which happens stupid fast because they will just come up silently from behind and take you down before you can turn to shoot them. The first three waves go fine, then it just goes downhill for me fast. There's a whole ritual thing you are supposed to do and items to get, but I just want a standard horde mode. If they wanted to do this new one, fine, but make it one of a few different maps. Have at least one traditional one that I don't have to pay extra for. They also threw low XP into the mode for good measure. All in all, I pretty much regret buying the game, and I got it for a very low price.
At the insistence of my fellow XPound/Pez of the Mind/WhateverItIsThisWeek member Chriz, I tried out the Star Wars Battlefront beta. The multiplayer versus was no fun at all to me. Even the brief time I was a hero did nothing to sway me into enjoying the experience. It's a pretty game, but didn't have anything I really liked. The survival mode was ok at best, but even it was only two players and couldn't pull me to the dark side. If there was some single player I might have bothered, but I'm glad I skipped the "full" game.
Lastly, I will sadly mention some things about Transformers: Devastation. I like the game, but it was too short. It has some cool artwork tied to achievements that I would love to use for my background. Problem is, some of them are for the harder achievements, meaning I'd have to put in way too much time and effort for a minor gain. One of the ones I really wanted was a community challenge that came and went with likely nobody else trying for it. The challenge happened a few weeks after release, when most people were long done with the game, considering you can beat it in a day or two easy. I was able to make due to get a decent background with the screenshot tool, but I would really like to get some of that artwork to make my dashboard look cool.
Showing posts with label devastation. Show all posts
Showing posts with label devastation. Show all posts
Thursday, December 31, 2015
Wednesday, October 21, 2015
Transformers: Devastation (Xbox One) Review
As a big fan of Transformers, and especially the toys, I was eager to play Transformers: Devastation. After all, it features one of my favorite Transformers right on the box and pretty much in the title: Devastator! Even so, that won't get the game a free pass, so let's delve into the review.
First off, I really love the look of the game. It's a more detailed look of the old "G1" cartoon. The characters are bright and really pop for me. They look a bit too detailed, as they seem so shiny. It's not that bad, as they resemble the IDW artwork from a few years ago. A lot of the main characters' voice actors reprise their roles, but of course some had to be recast. Prime and Megatron sound great, and it is always awesome to have Frank Welker also reprise his role as Soundwave (my other favorite Transformer). Some of the new voices fit fairly well, but you could tell it wasn't the same actor. Either way, the game does well on the visual and auditory areas.
Looking pretty is one thing, but how does the game play? If you have played other Platinum Games titles, you probably know what to expect. Flashy action, rewards for precise dodging and being rated on each encounter. All of those are true for Devastation. The action is fast-paced and really flashy. For example, there is a vehicle attack you can do at the end of your combo, which usually results in you launching your enemy. So, you just turn into a car (or truck, or... dinosaur) and drive up to them in the air and can continue your combo. Does it make logical sense? No, but it looks cool and honestly, you probably did stuff like that as a kid with your toys (or your imagination).
Anyway, the controls are pretty tight, and the dodge window is as well. If you dodge at just the right moment, you enter a focused state where time slows down and you can easily hit your opponents. It's exactly like the Witch Time in Bayonetta, which is to be expected. My complaint with this is that the dodge button and transformation button are the same. Holding it down will transform you while tapping it will dodge. I didn't really have a problem accidentally holding it down, but sometimes I did have the opposite problem. I prefer the transformation button be just a press, as sometimes in the hurry of doing things quickly I would tap instead of hold. Also, to do the ground pound, you jump and then transform. This would work better if you didn't have to be absolutely still while transforming. If you are moving even just a tiny bit, you will lunge forward while transforming and start speeding away. Not good when you are trying to be precise or under a time constraint.
The combos are neat looking and functional, but I felt no need to do ones other than hitting the X Button. There a few variations based off when you hit the Y Button instead, but they didn't seem different enough to warrant me doing it. It's a bit of a let down, since they went with flash for stuff, but didn't give each character cool and unique combo enders that would encourage using them all. It made the attacking part of the controls feeling rather simplistic. Shooting was done ok, it just sometimes felt a bit slow. If you are hit while aiming, you go stumbling back, so it's not something to use in the middle of combat, but is great for shooting snipers and collectibles.
Vehicles themselves handle alright, but feel a bit loose. There are a few parts where you need to shoot while driving, and those feel sloppy to me, since it's hard to aim and drive at the same time in Devastation. One section of the game switches to a side-scrolling shooter as you drive on a bridge while fighting a boss. It's kind of fun at first, but gets more annoying as you go, simply from trying to do a lot of things at once. You can actually dodge while the car, which I didn't know at first. It's just hard to avoid everything while trying to figure out where to shoot. Another similar thing is when the game switches to a top-down view for some story/side missions. These are harder than normal, simply because of the strange perspective. I appreciate that they were tying to mix it up and have different experiences, but they just don't feel as polished, or at the least, the exacting style of game doesn't mesh with these other perspectives without more work.
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Merge for the kill! |
The story is a step up from the old cartoon, but still not as good as either of the Cybertron games. It's more there to move the action along, and while not preferable, is serviceable. Most cool moments in the story are right before some of the better fights. There isn't much tension built up from previous encounters with characters unless you are familiar with the property. For example, at one point you hear about Motormaster, one of the Decepticons. You will fight him a bit later, but fans of Transformers likely know that he is the center of another combiner, named Menasor. So when it happens, a non-fan will likely be surprised, but a fan will have build-up because they likely know what it means for a future fight when Motormaster is mentioned. The boss fights are pretty fun, especially against the giant combiners. Sure, they are bigger than the separate robots put together, but I'll let that go because fighting giants enemies can be really fun.
Sadly, the story kind of keeps things confined to a few locations. You are really only fighting in a city and on a Cybertronian ship. Several areas are reused for each stage. Enemy variety is a bit better, but not by much. There are four basic enemies. One is the car-forming ground based foes, with a stronger commander variant. There are seeker (airplane) foes, with a tougher variant later in the game. Insecticons show up from time to time, all three types, and last is the heavy troops, who transform into tanks. Most of the bosses are based off these types as well, save the giant combiners, and the 'waves (Sound and Shock). There is an occasional robot tentacle thrown in for good measure, but after you have fought against each of the basic types, you know how to fight 90% of the enemies. More variety would have been nice, but I wouldn't have minded that if the combos were more varied.
The game's length is probably its biggest detractor. My first run clocked in at 6 hours, and that was with doing half of the side missions. I could have done them all, but I more wanted to push through the game and do the side missions later. They are blatantly filler, but that's fine since it gives you more to do. They are scattered around the map, forcing you to go out of your way to do them, and don't seem to be unlockable after completion. Other than getting more experience and items, I don't know if there is another reason to do the side missions, since I didn't see anything about them being marked as 'done' anywhere, unlike the Challenges. From the Main Menu, there are 50 challenges you can unlock and complete. Throughout the game there are also several collectibles to get, so make sure you look around (mostly up) and have a sniper rifle equipped. These tend to unlock concept art, which is always fun to look at.
There are a total of 7 chapters. The first two are the longest, and the rest can get significantly shorter. I was playing on the easiest setting, since Platinum games tend to be punish the player for imperfection. Even so, this game seems a bit easier than their average, which is welcome in my book. It was definitely more fun for me to have it on a lower difficulty, but I will certainly go back and play the higher ones with better equipment. Plus, I really want to get a few of the achievements, because of the associated artwork to put as my console background! Now I just have to beat the bosses without getting hit...
As a fan of Transformers, I did enjoy Devastation. It looks great and gives a nostalgic feel of making cartoon robots fight each other in flashy ways. As a gamer, I was a bit disappointed with some of the controls, and the length of the game. Also, I still really disliked rating each and every encounter. It's a game, not a term paper! Anyway, the game is fun, but a bit short unless you want to go through it multiple times and use all of the different playable Autobots. Still, I am looking forward to a sequel, and hopefully we can play as some Decepticons next time. If you are a fan of other Platinum Games titles, or the Transformers property, I would recommend at least playing Transformers: Devastation.
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